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Learners construct an electricity-generating wind turbine out of a plastic bottle.

Over $20 per group Ages 11 - 18 2 to 4 hours
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If a sailboat is stranded because there is no wind, is it possible to set up a fan on deck and blow wind into the sail to make the boat move?

Over $20 per student Ages 8 - 18 1 to 2 hours
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This activity was designed for blind learners, but all types of learners can use it to build and examine a basic electrical circuit.

$5 - $10 per student Ages 11 - 18 10 to 30 minutes
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In this activity, learners use a laser pointer and two small rotating mirrors to create a variety of fascinating patterns, which can be easily and dramatically projected on a wall or screen.

Over $20 per group Ages 11 - 18 1 to 2 hours
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Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.

Over $20 per student Ages 8 - adult 2 to 4 hours
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In this activity, you take regular dominoes, and turn them into conductive switches that can turn on a LEGO RCX block or Pico Cricket (micro controller). LEGO RCX block or Pico Cricket is required.

Over $20 per group Ages 8 - adult 2 to 4 hours
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Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required.

Over $20 per group Ages 6 - adult 45 to 60 minutes
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In this electrochemistry activity, young learners and adult helpers create a battery from a potato to run a clock.

$5 - $10 per student Ages 4 - 8 10 to 30 minutes
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In this activity, you'll make an electric motor--a simple version of the electric motors found in toys, tools, and appliances everywhere.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this activity about electricity and magnetism, learners examine what happens when a magnet exerts a force on a current-carrying wire.

$1 - $5 per student Ages 8 - 14 5 to 10 minutes
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In this activity, learners explore chemiluminescence and fluorescence. Learners examine 3 different solutions in regular light, in the dark with added bleach solution, and under a black light.

$10 - $20 per group Ages 8 - 18 30 to 45 minutes
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In this activity, learners create an electrical circuit and investigate how some dissolved substances conduct electricity.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this activity about electricity, learners build and test a paper clip switch to turn on a light bulb.

$10 - $20 per group Ages 8 - 11 10 to 30 minutes
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Make two firefly lanterns, then program them to blink to one another and change colors.

Over $20 per group Ages 8 - adult 2 to 4 hours
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In this activity, learners use a laser pointer and two small rotating mirrors to create a variety of fascinating patterns, which can be easily and dramatically projected on a wall or screen.

Over $20 per group Ages 11 - 18 1 to 2 hours
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Break open that used musical toy and squish some Play-Doh over the circuit boards, and you will hear some weird and distorted sounds the manufacturer never intended!

$1 - $5 per student Ages 4 - adult 45 to 60 minutes
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This activity requires a Pico Cricket (tiny computer).

Over $20 per group Ages 8 - 18 4 to 24 hours
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Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched.

Over $20 per group Ages 8 - adult 2 to 4 hours
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In this activity, learners construct drawing machines using a cup, some markers, and a cricket to control the movement. A programmed LEGO RCX or Cricket is required for this high-tech version.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes