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All Things Being Equal
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In this game, learners strategize to win the most cards by building number equations. Learners practice operations (addition, subtraction, multiplication, and division) to construct their equations.
Toss a Score!
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In this math game, learners toss plastic cups to land just right and collect points to win.
Fair Spinners
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In this math game (Page 9 of the Are You Game? PDF), learners determine what makes a spinner fair or unfair. Learners first play a round with a pre-made spinner that isn't very fair.
CyberOlympic Card Game
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.
Boredom Buster
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In this Cyberchase activity, use grid coordinates to share secret pictures with a friend. Color squares of a grid to make a picture (like a smiley face) that you keep hidden from the other person.
Toad Toy
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In this activity, the learner will explore hand eye coordination while using a variation of the ball and cup game.
Gollywood Squares Game
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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.
You Can't Take It With You
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This activity models the necessary balance of creating power and cleaning up its associated waste. Learners participate in a game where they attempt to move forward toward a goal.
Bank It!
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This simple but open-ended math game introduces basic probability concepts using coins and dice. Players roll the dice and collect coins to match the number rolled.
Squeeze Me!
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In this math activity, learners guess a secret number between 1 and 100 in a three-player game.
Magic Turtle Squares
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In this math activity, learners create a magic turtle where all the rows, columns and diagonals add up to fifteen.
The Carbon Cycle: Carbon Tracker
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In this activity, learners play NOAA's Carbon Tracker game and discover ways to keep track of carbon dioxide and other greenhouse gases in the world.
Hunger Signals
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This game explores the different reasons we choose to eat, and helps us be aware of when our body needs food and when it does not.
Movin' and Groovin'
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In this math activity, learners play a game and identify patterns with fun moves and sounds. Discover how dancing and signing involve patterns.
Domino Trains
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In this activity, learners practice matching and subitizing as they create the longest domino train possible.