Search Results


Showing results 1 to 19 of 19

Source Institutions
Add to list Details
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
Source Institutions
Add to list Details
In this math activity (Page 12 of the Play Ball! PDF), learners play a game of "soccer" and analyze the results of the game.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
This activity introduces the idea that computer scientists measure information by how "surprising" a message is.

free Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this math activity (Page 14 of the Play Ball! PDF), learners play a game of "basketball" and analyze the results of the game.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
This activity (page 1 of the PDF under SciGirls Activity: Exercise and Memory) is a full inquiry investigation into the effects of exercise on short term memory.

free Ages 8 - 14 30 to 45 minutes
Add to list Details
In this activity, learners build mini-basketball courts and explore the laws of physics. Learners discover that everything you throw or shoot on earth travels in a parabola.

$10 - $20 per student Ages 6 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this game, learners use clues to identify mystery shapes. Use everyday objects (like from the pantry) as the shapes.

1 cent - $1 per group Ages 4 - 8 30 to 45 minutes
Source Institutions
Add to list Details
In this math game (Page 15 of the Dining Out! PDF), learners figure discounts and/or profit increases for various food totals. Learners add decimals to $100.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this math activity (Page 17 of the Play Ball! PDF), learners play a game of "baseball" and analyze the results of the game.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
This is a game that is sure to sharpen players' basic math skills. Players must use four randomly selected numbers to create an equation that equals a fifth number.

$1 - $5 per group Ages 8 - adult 30 to 45 minutes
Source Institutions
Add to list Details
In this math lesson, learners play two different games to help them understand coordinates. First, learners read the book, "The Fly on the Ceiling," by Julie Glass.

1 cent - $1 per group Ages 8 - 11 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners use a model for how fishing affects marine life populations, and will construct explanations for one of the reasons why fish populations are declining.

$5 - $10 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this math lesson, learners compare pattern blocks to visually understand halves, thirds, and sixths.

1 cent - $1 per group Ages 8 - 11 30 to 45 minutes
Source Institutions
Add to list Details
In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
Add to list Details
In this activity, learners build mini-basketball courts using cardboard and measuring spoons. Use this activity to introduce learners to catapults, forces, and levers.

$5 - $10 per student Ages 6 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this math activity (Page 10 of the Play Ball! PDF), learners play a game of "football" and analyze the results of the game.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
To discover the risk and protective factors involved in substance addiction, learners play a game of chance to determine whether a fictitious child is likely or unlikely to abuse drugs.

1 cent - $1 per group Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners will trick out their bike with crafts and flair. Learners will explore symmetry, cause and effect and design through this activity.

$1 - $5 per student Ages 4 - 14 30 to 45 minutes