Search Results
Showing results 1 to 20 of 21

Two Washers
Source Institutions
In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.
Stacking Dice
Source Institutions
In this math game, learners try to earn the most points by winning stacks of four dice. Learners practice number recognition and addition skills.

Pinball Wizard
Source Institutions
In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.

You Can't Take It With You
Source Institutions
This activity models the necessary balance of creating power and cleaning up its associated waste. Learners participate in a game where they attempt to move forward toward a goal.
What's in the Bag?
Source Institutions
In this activity, young learners use their sense of touch rather than sight to identify a mystery object in a bag. Learners take turns acting as "peekers" and "sensers" throughout the game.

Fantastic Four: A Math Card Game
Source Institutions
This is a game that is sure to sharpen players' basic math skills. Players must use four randomly selected numbers to create an equation that equals a fifth number.

The Awesome Game Race
Source Institutions
In this engineering activity, learners design their own board games.

Block Bowling
Source Institutions
In this activity learners will build structures out of blocks and then roll balls to try to knock them down.

Hidden Rainbow
Source Institutions
In this math puzzle, one player hides a rainbow of four colors while another player tries to guess the hidden rainbow colors in the correct order.

Is it a Fair Game?
Source Institutions
In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.

Stem Cell Differentiation Game
Source Institutions
This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

Ramp it Up
Source Institutions
In this activity, learners will build ramps and test how the laws of physics apply do different objects. Learners will explore physics and cause and effect through this activity.

Smell Match
Source Institutions
In this matching activity (3rd activity on the page), learners use their sense of smell to match pairs of opaque containers filled with various smelly items like orange peel, roses, or moth balls.

Games of Chance and Brains
Source Institutions
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

Energy Choices Board Game
Source Institutions
This board game teaches learners about energy decision making. Players select cards that determine the transportation and home design that will influence their expenses as they play.

Puzzled Partners
Source Institutions
In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece.

Topological Puzzles
Source Institutions
In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.

Mating Game
Source Institutions
In this game (on pages 14-21), learners explore how each human being inherits genetic traits such as eye color.

Wire Maze
Source Institutions
Learners create an electrical-circuit maze out of wire, then try to pass a paperclip through the maze without touching the wire.

Survivors! The People of the Arctic
Source Institutions
In this activity, learners use maps to locate the Arctic region and use a word game to discover the types of resource people need to survive in the extreme climate.