Search Results
Showing results 121 to 140 of 154
How the Mushroom Got Its Spots
Source Institutions
In this activity (p.26 of PDF), learners discover why mushrooms have spots. Learners use a balloon, toilet paper, and water to simulate what happens as mushrooms grow.
The Wave
Source Institutions
In this multi-step experiment (page 4 of pdf), learners study tide pools, and then drop a "wave" (a 4-pound bag of beans or birdseed) on a shell to mimic the force of crashing surf on tide pool animal
Solving Dissolving
Source Institutions
The Sacred Cenote at Chichén Itzá is a sink hole, or well, containing groundwater. In this activity, learners create their own cenote using chalk, limestone, acids, and rain water.
Fishy Observations
Source Institutions
In this activity (page 1 of the PDF under SciGirls Activity: Rabbits), learners will visit a zoo, aquarium, or pet store to view a variety of fish.
Fill 'er Up!
Source Institutions
Learners discover that their breath contains carbon dioxide, one of the pollutants found in car exhaust.
Otter Smorgasbord
Source Institutions
In this graphing activity (on pages 33-40), learners investigate how much and what kinds of food sea otter pups eat during their first year of life.
Habitat Web
Source Institutions
In this activity, learners explore the web of connections among living and non-living things.
Leaf Living
Source Institutions
In this outdoor fall activity, learners find out what living in or under a layer of leaves is like.
Oil Spot Photometer
Source Institutions
In this math activity related to light, learners assemble a photometer and use it to estimate the power output of the Sun.
Mushroom Murder Mystery
Source Institutions
In this game (p.28 of PDF), learners discover different fungal lifestyles and the various roles that fungi play in nature. Learners play the roles of fungi and must find their corresponding trees.
Press Seaweed
Source Institutions
In this activity, learners will collect, dry and press seaweed over the course of four days in a similar way that artists/crafters press flowers.
Water on the Move: Wind and Waves
Source Institutions
In this simple activity, learners explore ocean waves. To find out if water moves forward toward the shore, learners create waves in a simulated ocean (small aquarium tank of water).
Rain Forest in Your Room
Source Institutions
This activity (on pages 19-24) introduces learners to the rain forest's layers—emergent, canopy, understory, and forest floor—and has learners make paper lianas (vines that live attached to trees) and
Nature Drawing
Source Institutions
In this family or group activity, learners create a nature journal by visiting a local nature center or backyard, observing creatures in their natural habitats, and sketching what they see.
Water Ways
Source Institutions
In this activity (on page 2 of the PDF), learners explore surface tension by adding pennies to cups which are "full" of plain water or soapy water.
North American Endangered Amphibians Card Game
Source Institutions
In this activity, learners can play two card games related to endangered species, specifically North American amphibians.
Rip It Up And Start Again - Composting
Source Institutions
In this activity, learners will experiment to find how long it takes to compost paper. They will create their own compost container and test different variables.
I Spy Nano!
Source Institutions
In this game, learners try to find nano-related objects on a game board. Learners investigate the different ways nano is in the world around us.
Design a Seed
Source Institutions
In this activity, learners will design a seed and test how it travels. Learners will use the Engineering Design Process to create a seed which can move from place to place.
Stabilization Wedges Game
Source Institutions
This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.