Search Results
Showing results 1 to 20 of 89

From the Internet to Outer Space
Source Institutions
In this activity, learners will use Google Sky to observe features of the night sky and share their observations.
Mercury in the Environment
Source Institutions
In this environmental science lesson, learners will examine the dangers of mercury and how humans contribute to growing mercury emissions on Earth.

Box Ecology
Source Institutions
This great "re-use it" activity will demonstrate how to transform a greeting card into a box. Once constructed, the box can have many uses like holding special notes or keepsakes.

Water Clean-up
Source Institutions
This is an activity (located on page 3 of the PDF under Water Clean-up Activity) about the use of reduction agents to decontaminate ground water.

Plugged in to CO2
Source Institutions
In this activity, learners investigate various appliances and electronics, discovering how much energy each uses and how much carbon dioxide (CO2) is released to produce that energy.

Underwater ROV
Source Institutions
In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).

A Recipe for Air
Learners use M&Ms® (or any other multi-color, equally-sized small candy or pieces) to create a pie graph that expresses the composition of air.

Morphing Butterfly
Source Institutions
In this activity, learners explore how nanosized structures can create brilliant color.

Carbon Sequestration
Source Institutions
In this inquiry-based lesson, learners measure the biomass of trees, calculate the carbon stored by the trees, and use this information to create recommendations about using trees for carbon sequestra

Going for a Spin: Making a Model Steam Turbine
Source Institutions
In this activity, learners explore how various energy sources can be used to cause a turbine to rotate.

Make a Tikiville Teepee
Source Institutions
In this great hands-on activity, learners use patterns to make a teepee from newspaper that they sit inside.

Effect of Environment on Plant Growth
Source Institutions
The purpose of this plant biotechnology activity is to demonstrate the effect of changes in the environment on the growth and fertility of landscape grasses and crop grasses such as wheat and rice.

Whose Fault Is It?
Source Institutions
In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

Twirling in the Breeze
Source Institutions
In this engineering activity, learners build a device (an anemometer) to measure how fast the wind is blowing.

The Scoop on Scallops
Source Institutions
In this data analysis activity, learners quantify the abundance and distribution of sea scallops in and adjacent to the Mid-Atlantic closed areas.
Sea State: Forecast Conditions at Sea
Source Institutions
In this oceanography and data collection activity, learners cast real time sea state conditions using buoys from NOAA's National Data Buoy Center.

Tessellations
Source Institutions
In this activity, learners will engineer a new shape and use it to create a new pattern with no wasted space.

Seed Orbs
Source Institutions
In this activity, learners will make seed orbs to grow new trees and plants. Learners will explore ecology and life cycles as well as stewardship through this activity.

Measure the Pressure: The "Wet" Barometer
Source Institutions
In this activity, learners use simple items to construct a device for indicating air pressure changes.

Measuring Wind Speed
Source Institutions
In this indoor and/or outdoor activity, learners make an anemometer (an instrument to measure wind speed) out of a protractor, a ping pong ball and a length of thread or fishing line.