Search Results


Showing results 41 to 60 of 147

Source Institutions
Add to list Details
In this Cyberchase activity, learners use math to explore how parts of the body are proportional.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners will train to increase bone strength and to improve heart and other muscle endurance by performing jump training with a rope, both while stationary and moving.

free Ages 8 - 14 1 to 4 weeks
Source Institutions
Add to list Details
In this engineering activity (page 3 of PDF), young learners investigate how a pole can be made stable by “planting” its base in the ground or adding supports to the base.

$1 - $5 per group Ages 4 - 8 30 to 45 minutes
Source Institutions
Add to list Details
In this physical activity, two lines of learners link hands and arms to model a beam subject to various loading schemes.

free Ages 11 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners make water rockets to explore Newton's Third Law of Motion. Learners make the rockets out of plastic bottles and use a bicycle pump to pump them with air.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
Add to list Details
In this activity, learners interpret three trackways and use measurements and a formula to infer the relative speed of dinosaurs.

free Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this math activity, learners jump and measure how far they can jump on different surfaces using different jumping techniques.

1 cent - $1 per student Ages 4 - 8 10 to 30 minutes
Add to list Details
In this online activity, learners measure their pulse rates and investigate how their pulses change when they engage in different activities.

free Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.

free Ages 4 - 14 5 to 10 minutes
Source Institutions
Add to list Details
In this activity (located at the top of the page), learners make an easy river strainer and see what they can catch.

$1 - $5 per student Ages 4 - 11 1 to 2 hours
Source Institutions
Add to list Details
Combine math and exercise with this activity. Learners count how many times in a row they can skip rope or throw and catch a ball.

free Ages 4 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity (page 1 of the PDF under SciGirls Activity: Double Dutch), learners will stand twelve feet apart swinging a rope at the slowest tempo possible while someone uses a stopwatch to record

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners model erosion using a clear shoebox and sand or soil.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
Add to list Details
Learners work together as a group to learn a new physical activity. After working for a few rotations, learners time themselves as part of a contest.

free Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners will explore the physics of liquids and gas by playing with both! Learners of any age use their own breath to move drops of water across a smooth wax paper surface.

1 cent - $1 per group Ages 4 - adult 5 to 10 minutes
Source Institutions
Add to list Details
Build a glider that uses the same physics as a curve ball, for less than a dime.

1 cent - $1 per student Ages 8 - 14 5 to 10 minutes
Source Institutions
Add to list Details
To understand how skaters turn in midair, try this little experiment! Individuals can do this activity alone, but it works better with a partner.

free Ages 8 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes