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In this activity, learners listen to a story and tell a story of their own as they learn about the importance of elders in Native American cultures.

$1 - $5 per group Ages 4 - 11 30 to 45 minutes
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In this activity, learners build a sled kite that models a type of airfoil called a parawing.

$1 - $5 per student Ages 6 - 11 1 to 2 hours
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In this activity (25th on the page) about learning and memory, learners explore a training method that animal trainers employ called "shaping." Working in pairs, learners will attempt to "shape" each

$1 - $5 per group Ages 8 - 18 10 to 30 minutes
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This activity (on page 2) explores how sensing is part of robotics. Learners try tying their shoes with different constraints.

$1 - $5 per student Ages 6 - 18 5 to 10 minutes
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Did you know that a Slinky makes a handy model of earthquake waves?

$1 - $5 per group Ages 8 - 18 10 to 30 minutes
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In this engineering activity (page 3 of PDF), young learners investigate how a pole can be made stable by “planting” its base in the ground or adding supports to the base.

$1 - $5 per group Ages 4 - 8 30 to 45 minutes
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In this activity, learners make water rockets to explore Newton's Third Law of Motion. Learners make the rockets out of plastic bottles and use a bicycle pump to pump them with air.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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This is an activity about discovering the colors and beauty of nature. Learners will spend time outdoors, matching paint chip samples, colored paper, or colors of clothing to those found in nature.

$1 - $5 per group Ages 4 - 14 30 to 45 minutes
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In this activity (page 1 of the PDF under SciGirls Activity: Double Dutch), learners will stand twelve feet apart swinging a rope at the slowest tempo possible while someone uses a stopwatch to record

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this activity (located at the top of the page), learners make an easy river strainer and see what they can catch.

$1 - $5 per student Ages 4 - 11 1 to 2 hours
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In this activity, learners work in teams to build and test paper airplanes. Learners try to fly their airplanes directly on the runway and earn points for accuracy.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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This activity provides instructions for making an aircraft that can really fly using a straw and paper hoops!

$1 - $5 per student Ages 4 - 11 10 to 30 minutes
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This trick from Exploratorium physicist Paul Doherty lets you add together the bounces of two balls and send one ball flying.

$1 - $5 per group Ages 11 - adult 10 to 30 minutes
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Did you know that a bullfrog can jump a distance of 10 times its body length? Learn more about nature's most acrobatic amphibian, the frog, through this set of short, hands-on activities.

$1 - $5 per group Ages 4 - 18 30 to 45 minutes
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In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.

$1 - $5 per student Ages 4 - adult 10 to 30 minutes
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In this sunny day, outdoor activity, learners observe changes in shadows over time. The activity also helps to develop a sense of the Earth's motion.

$1 - $5 per group Ages 4 - 18 45 to 60 minutes
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In this activity, learners use Styrofoam to collect organisms from a pond, estuary or marine environment and then examine what they have caught with a microscope.

$1 - $5 per group Ages 8 - 18 1 to 7 days
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In this hands-on activity, children create their own kites that can fly indoors. Learners are exposed to basic concepts of gravity and air resistance.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this math activity, learners predict how many pom-poms they can toss inside a circle from three feet away. Use this activity to help learners explore probability.

$1 - $5 per student Ages 4 - 8 10 to 30 minutes