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How Many In a Minute
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In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.

Population Study Game: Oh, Deer!
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In this activity, learners model a population of deer and see how the number of deer changes over time.

Bat Echolocation
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In this activity, learners investigate how bats use echolocation to navigate. One learner is assigned to be a bat, while the other learners are selected to be either moths or trees.

Helicopters
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In this activity, learners will observe how air interacts with a paper helicopter. Learners will test different variables of weight, size, and shape.

Family Flyers
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In this activity, learners work in teams to build and test paper airplanes. Learners try to fly their airplanes directly on the runway and earn points for accuracy.

Metal Heads
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Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).

Hoopster: An Airplane Made from Paper Hoops
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This activity provides instructions for making an aircraft that can really fly using a straw and paper hoops!

"Baseketball": A Physicist Party Trick
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This trick from Exploratorium physicist Paul Doherty lets you add together the bounces of two balls and send one ball flying.

Scent Tag
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In this matchmaking activity (on page 2 of the PDF under GPS: Animal Scent Activity), learners will each have a scented cotton ball taped to their shoulder. The scent (e.g.

Heart Rate and Exercise
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In this activity about heart health (on page 27 of the PDF), learners measure their heart rates after a variety of physical activities and compare the results with their resting heart rates, and with

Ins and Outs of Respiration: Determine your Respiratory Rate
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Learners will determine their respiratory rate and explore the factors that affect breathing rate by filling out and using the Respiratory Chart provided in the lesson.
Sock Garden
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In this activity (located in the middle of the page), learners start a garden by planting their socks!

Look Mom, No Wings!
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In this activity about flight, learners explore how high they can jump. Learners dip their finger in ink or dirt, then jump as high as they can and mark paper attached to the wall.

Frog Olympics
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Did you know that a bullfrog can jump a distance of 10 times its body length? Learn more about nature's most acrobatic amphibian, the frog, through this set of short, hands-on activities.

Exploring Fabrication: Self-Assembly
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In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.

Bouncing Balls
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When baseball was in its infancy, the ball had plenty of bounce. Today's baseball may not seem to have bounce to it at all; if you drop a ball on the field it won't bounce back.

Exploring Size: StretchAbility
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In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano.

Circulatory System Skit: Act out the Flow of Blood
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In this activity, learners act out the flow of blood in the human body! A great way to get learners up and moving while learning about the circulatory system.

Traveling Networks
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In this geometry activity, learners explore networks painted on playgrounds, such as a four square court, and draw their own.

Quick Frozen Critters
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In this activity, learners play an active version of freeze tag based on predator/prey relationships.