Search Results


Showing results 1 to 20 of 43

Source Institutions
Add to list Details
Learners trace, cut out and fly a boomerang, outdoors or in a large indoor space.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

free Ages 11 - adult 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners "dance" (move back and forth at varying speeds) by reading a graph. This is a kinesthetic way to help learners interpret and understand how motion is graphed.

1 cent - $1 per group Ages 11 - 18 10 to 30 minutes
Source Institutions
Add to list Details
Learners cut and fold a paper helicopter from the template in this PDF. They practice twirling the helicopter and observe what happens as they modify their tries.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
Add to list Details
This activity is on page 3 (continued on page 2) of the pdf, part of the Simple Machines Discovery Box. In this fun activity, learners "create" a complex machine by simulating the parts in action.

free Ages 4 - 6 10 to 30 minutes
Source Institutions
Add to list Details
Make a kite out of a garbage bag, shower curtain, painting tarp--anything light, thin, flexible and plastic!

1 cent - $1 per student Ages 6 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
Add to list Details
This activity models the necessary balance of creating power and cleaning up its associated waste. Learners participate in a game where they attempt to move forward toward a goal.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this engineering activity (page 3 of PDF), young learners investigate how a pole can be made stable by “planting” its base in the ground or adding supports to the base.

$1 - $5 per group Ages 4 - 8 30 to 45 minutes
Source Institutions
Add to list Details
This activity (on page 2 of the PDF under SciGirls Activity: Kites) is a full inquiry investigation into how a kite’s shape affects its performance.

Over $20 per group Ages 8 - 14 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners make water rockets to explore Newton's Third Law of Motion. Learners make the rockets out of plastic bottles and use a bicycle pump to pump them with air.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
Add to list Details
In this activity, learners interpret three trackways and use measurements and a formula to infer the relative speed of dinosaurs.

free Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners play a game and use pattern blocks to explore mirror images and reflection.

1 cent - $1 per student Ages 4 - 8 45 to 60 minutes
Source Institutions
Add to list Details
In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this fun physics activity (page 9 of the pdf), learners take part in a paper airplane design challenge.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.

$10 - $20 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners will perform various investigations to understand the vestibular-ocular reflex and learn about the importance of visual cues in maintaining balance.

$1 - $5 per group Ages 8 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners will explore how and why weight distribution works.

$1 - $5 per group Ages 4 - adult 10 to 30 minutes