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Showing results 1 to 8 of 8

Boomerang
Source Institutions
Learners trace, cut out and fly a boomerang, outdoors or in a large indoor space.

Pedal Power
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

CyberOlympic Card Game
Source Institutions
In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

Strike 'em Down & Add 'em Up!
Source Institutions
In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.

Heart and Lungs
Source Institutions
In this environmental health activity, learners investigate their breathing and pulse rates, and learn how these measurements are affected by physical activity.

Sumo
Source Institutions
In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the

Protect That BRAIN!: Mr. Egghead
Source Institutions
This activity demonstrates the importance of wearing a helmet to protect the brain. An egg is used to symbolize a head with the shell as the skull and the inside of the egg as the brain.

Statistics: Whirlybirds
Source Institutions
In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.