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Showing results 21 to 40 of 42

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In this activity, learners create a model of a hot air balloon using tissue paper and a hairdryer. Educators can use this activity to introduce learners to density and its role in why things float.

$5 - $10 per group Ages 6 - 14 1 to 2 hours
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In this activity, learners build handheld rockets and launchers out of PVC pipes and plastic bottles. Use this activity to demonstrate acceleration, air pressure, and Newton's Laws of Motion.

Over $20 per student Ages 6 - 18 1 to 2 hours
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In this technology activity, learners light up the room with electrifying play dough creations. Learners use conductive and insulating homemade play dough to build simple circuits.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore trebuchet design. Teams of learners construct trebuchets from everyday materials.

$10 - $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners explore moving air and the physics of lift and drag by constructing homemade wind tunnels.

$10 - $20 per group Ages 6 - 11 1 to 2 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Luge) is a full inquiry-based challenge related to motion and design optimization.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore sports engineering and advanced materials development.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners construct a simple air pressure launcher for paper rockets.

$10 - $20 per group Ages 4 - 14 1 to 2 hours
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In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

$1 - $5 per student Ages 6 - 11 1 to 2 hours
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In this robotics activity, learners drive a remote-controlled car through a course to learn the challenges faced while trying to operate a planetary rover.

1 cent - $1 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore electronics and motion by making a Scribbling Machine, a motorized contraption that moves in unusual ways and leaves a mark to trace its path.

$5 - $10 per group Ages 11 - adult 1 to 2 hours
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In this activity, learners explore the concept of rotational equilibrium. Learners work in teams to estimate and determine the force within a mobile design.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
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In this fun and, at times, hilarious force and motion activity, learners will use household objects to build a crazy contraption and see how far they can get a tennis ball to move.

$1 - $5 per group Ages 4 - adult 1 to 2 hours
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In this activity, learners build a recording timer made from simple materials (e.g., small dc motor, sharpie pen, craft sticks, adding machine paper tape, etc.).

Over $20 per group Ages 14 - 18 1 to 2 hours
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In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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In this activity, learners build their own construction cranes using tongue depressors and pushpins.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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Cardboard Automata are a playful way to explore simple machine elements while creating a mechanical sculpture.

$5 - $10 per student Ages 8 - adult 1 to 2 hours
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In this activity, learners build cars using syringes and water-powered hydraulics. Learners construct the car frame out of cardboard and set up a hydraulic system to raise and lower the car.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners construct cars that are powered by hand-made, electric propellers.

$5 - $10 per student Ages 8 - 18 1 to 2 hours