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Tops
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In this activity, learners discover that some things only stand up while they are spinning.

Digit's Cyber-Dough
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In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.

Two Washers
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.

Boomerang
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Learners trace, cut out and fly a boomerang, outdoors or in a large indoor space.

Matraca
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In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel.

Pinball Wizard
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.

Paper Tape Motion Timer
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In this activity, learners build a recording timer made from simple materials (e.g., small dc motor, sharpie pen, craft sticks, adding machine paper tape, etc.).

Designing a Wall
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In this engineering activity (page 5 of PDF), young learners investigate how materials and design contribute to the strength of a structure, particularly walls.

Echo Base Bobsleds
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The goal of this activity is to build a miniature bobsled that is either the fastest or the slowest. Learners use recycled materials to design, build, and test their bobsled on a bobsled track.

Rubber Band Racer
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In this activity, learners construct speedy vehicles made out of paper plates and powered by twisted rubber bands.

Our Sense of Sight: How We Perceive Movement, Depth and Illusions
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In this activity, learners investigate visual perception as well as plan and conduct their own experiments.

Zip Line Zoo
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In this activity, learners build a stuffed-animal zip line. Learners hold a cord against a wall, hook a cute stuffed animal onto it, let the animal slide down, and records its travel time.

Geometry Construction: Polyhedral Playthings
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In this activity, learners create 3D geometric shapes using straws and pipe cleaners.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

Airboat
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In this activity related to Newton's Laws of Motion, learners build a boat powered by a propeller in the air.

Measurement: Bubble Mania
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In this math lesson, learners practice measurement skills as they examine a soap bubble print. Learners follow a recipe to make a soap bubble solution.

Racing with the Sun: Creating a Solar Car
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Learners use engineering design principles to construct and test a fully solar-powered car. Solar car kits usually include a photovoltaic cell and motor; some include a chassis as well.

Bobbing Eyeballs
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In this activity, learners use simple materials and basic tools to construct a special toy to explore pendulums. As the head of the toy bobs one way, the eyeballs bob the other way.

Hovercraft
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In this activity, learners build a hovercraft using a paper plate, cup, and simple motor.

Achieving Orbit
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In this Engineering Design Challenge activity, learners will use balloons to investigate how a multi-stage rocket, like that used in the Interstellar Boundary Explorer (IBEX) mission, can propel a sat