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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

$5 - $10 per student Ages 6 - adult 30 to 45 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Hovercraft) is a full inquiry investigation into hovercraft engineering and design optimization.

Over $20 per group Ages 8 - 14 1 to 7 days
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In this activity, learners construct their own small catapults using simple materials. Learners follow visual instructions to build their launching device.

$10 - $20 per student Ages 8 - 18 1 to 2 hours
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In this engineering activity (page 3 of PDF), young learners investigate how a pole can be made stable by “planting” its base in the ground or adding supports to the base.

$1 - $5 per group Ages 4 - 8 30 to 45 minutes
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In this activity, learners construct a rocket powered by the pressure generated from an effervescing antacid tablet reacting with water, and build a launch pad for their rocket.

$5 - $10 per student Ages 6 - 18 10 to 30 minutes
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.

1 cent - $1 per student Ages 8 - 14 30 to 45 minutes
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

$5 - $10 per group Ages 4 - 14 30 to 45 minutes
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In this activity, learners create a sound visualizer from common materials to help see the vibrations created by sound. Sounds from a tone generator make salt dance on a vibrating balloon membrane.

$5 - $10 per group Ages 6 - 14 10 to 30 minutes
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In this activity learners will build roller coasters and test them using small balls or marbles.

$5 - $10 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners will engineer their own weather vane. This activity includes step-by-step instructions with pictures and a "What's Happening?" section explaining how the activity worked.

$1 - $5 per student Ages 4 - 11 5 to 10 minutes
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In this simple and fun activity, learners build a tower of cups to explore distribution of weight. Learners make predictions about their towers and test their designs.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this engineering/design/arts and crafts activity, learners design and build "platforms" or "bridges" that can hold weight, and test which glue makes the strongest structure.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners extract DNA from their own cheek cells, then create a rudimentary DNA profile similar to those seen on crime scene dramas.

Over $20 per group Ages 11 - adult 1 to 7 days
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No glue is needed for learners of any age to become marshmallow architects or engineers.

1 cent - $1 per student Ages 4 - 14 30 to 45 minutes
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In this inquiry-based learning activity, learners design, build, and test their own ramps. They are introduced to a variety of materials and explore putting them together.

$5 - $10 per group Ages 4 - 8 45 to 60 minutes
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.

$1 - $5 per group Ages 6 - 14 30 to 45 minutes
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In this activity, learners use design thinking to design and build their own bridge out of household materials including adhesives and/or connectors.

$1 - $5 per student Ages 6 - 18 30 to 45 minutes
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In this activity, learners design and build their own parachute using household materials with the goal of landing their passenger safely on a target.

$5 - $10 per group Ages 4 - adult 10 to 30 minutes