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Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Design For All: Project Playground
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In this design challenge, learners will practice empathy and design thinking skills by creating a play space that is fun, both for themselves and other kids.

Launch It
Add to list DetailsIn this design challenge activity, learners use a balloon and other simple materials to design an air-powered rocket that can hit a distant target.

Four Corners
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.

Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

Helping Hand
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In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.

DIY Pasta Rover
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In this activity, learners design and build a NASA rover using raw pasta and candy with a limited imaginary budget.

Building Bridges
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In this activity, learners explore the engineering design process and the basic mechanics behind building bridges as they build one themselves using gumdrops and toothpicks.

Design a Grabbing Tool
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Using simple materials from around the house and recycled materials, learners will engineer a grabber device to pick up and put down objects that are at least 12 inches away.

Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.

Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Rescue Mission
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In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.

Lego Man Jump
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In this activity, learners are challenged to create a parachute using easily sourced materials in order to transport a LEGO figure safely to the ground.

Aviary Architect
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In this activity, learners are challenged to design, build and test a birdhouse that will stay cool in the sun.

Kinetic Sculpture
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In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.

Zip Line
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In this design challenge activity, learners build a device to carry a Ping-Pong ball from the top of a zip line to the bottom in four seconds (or less!).

Wingin' It
Source Institutions
Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.

Hail Storm House
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In this activity, learners construct hail-proof houses using recycled materials to discuss storm readiness and safety.

The Web of Life
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In this activity, learners examine ways that Native Americans of the Southwest express their relationship with nature through art.

Get In The Game
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In this design challenge, learners will use computational thinking to design their own board game.