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Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

You Can't Take It With You
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This activity models the necessary balance of creating power and cleaning up its associated waste. Learners participate in a game where they attempt to move forward toward a goal.

The Awesome Game Race
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In this engineering activity, learners design their own board games.

Slush Rush
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In this online game, learners run an outer space drink stand and thirsty alien customers are on the way.
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.

Help Wanted
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In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.
Narrow it Down: Numbers
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In this activity, learners will ask yes-no questions to identify a secret number (similar to Twenty Questions). Combine logic and numbers in this game for all ages.

Mystery Number
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Combine logic and numbers in this game for all ages. Players start with a 10x10 grid of the numbers 1 to 100. One person chooses a secret number and announces the range in which it falls.