Search Results
Showing results 1 to 13 of 13
Stacking Dice
Source Institutions
In this math game, learners try to earn the most points by winning stacks of four dice. Learners practice number recognition and addition skills.

Up and Down Donkey
Source Institutions
In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner.
Pass or Roll!
Source Institutions
In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back.
Number Flips
Source Institutions
In this math activity, learners play a number game to explore the relationships between numbers, combinations, and the concept of equivalency.

Memory Match
Source Institutions
In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back.

Nice and Nasty
Source Institutions
In this math game, learners throw dice and place the numbers in one of four boxes. Learners repeat this three more times and the learner with the largest four digit numbers is the winner.

Guesswork
Source Institutions
In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.
Secret Message
Source Institutions
In this fun math activity (page 1 of the pdf), learners exercise the creative part of their brain by trying to describe a number without mentioning the actual number (for instance, the number 12 could

Gotcha Game
Source Institutions
In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.
Squeeze Me!
Source Institutions
In this math activity, learners guess a secret number between 1 and 100 in a three-player game.
Odd or Even
Source Institutions
In this math activity, learners play a game and try to collect the most cards by guessing if the next number to appear will be odd or even.

100 Puzzles
Source Institutions
In this activity, learners find as many combinations of a hundred as they can using various puzzle pieces from a hundred square grid paper.
PomPom Toss
Source Institutions
In this activity, learners play a game that helps young mathematicians recognize how the numbers 0 through 5 are related. Learners toss five pompoms into circle made out of string on the floor.