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Chew that Gum
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In this quick activity (page 1 of PDF under SciGirls Activity: Exercise and Memory), learners will investigate what happens to bubble gum when it is chewed for 5-10 minutes.

Magnetism Hunt
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In this activity about magnetism (page 4 of the PDF), learners will experiment with magnets and different objects to find out that not all metals are attracted to magnets.

Circle Logic
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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.
Is It Possible: Estimating Measurement
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In this activity, learners will decide together on a question about how far, long or high the group could reach together.
Five Second Dash
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This is an activity about prediction. How far can you hop in 5 seconds? Could you make it to the door? Across the room? Everyone lines up and tries it.
Filling the Time
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Build time sense into the schedule by asking learners to predict what can happen in a certain amount of time: We have 20 minutes before outdoor time. What can you get done?