Search Results
Showing results 21 to 37 of 37

Beat the Clock: Sorting Networks
Source Institutions
Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.

Passion for Pixels
Source Institutions
In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

Treasure Hunt: Finite-State Automata
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

Designing Bandages
Source Institutions
Learners design different shaped bandages for different purposes. First, they draw their designs on paper.

Draggin' Boats
Source Institutions
Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

Program a Friend
Source Institutions
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

Wingin' It
Source Institutions
Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.

Slide Rules
Source Institutions
Learners make their own simple slide rules out of paper and learn how they work.

Pot-in-Pot Refrigeration
Source Institutions
In this activity (on page 2 of PDF), learners create a low-tech refrigerator that requires no electricity to keep food from spoiling.

Secret Writing Devices
Source Institutions
In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.

Build a Battery
Source Institutions
Learners make a simple battery out of "sandwiches" of aluminum foil, pennies, and a salt water-soaked paper towel.

Make a Totem Pole
Source Institutions
In this activity (on page 2 of PDF), learners make their own totem poles out of recycled materials.

Infrared Investigations
Source Institutions
In this activity, learners explore how infrared technology is used by engineers to create equipment and systems for a variety of industries.

Shaking It!
Source Institutions
In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.

Robot Body Language
Source Institutions
In this robotics activity, learners find ways to express emotions and feelings using only body movements, not facial expressions.

In the Toilet
Source Institutions
This activity explores the basic workings of a siphon, which is the core technology that makes toilets work.

Gross Growth
Source Institutions
In this activity, learners grow germs collected from their hands and other objects. They cultivate the germs on a growth medium (such as slices of grapefruit or processed cheese) for a week.