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Showing results 61 to 80 of 89

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In this 7-10 day investigation, learners develop an understanding of waves and tides and their motion through discussion, demonstration, and hands-on activities.

$1 - $5 per group Ages 11 - 14 1 to 4 weeks
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Learners work in pairs to design, construct, and test a device that exhibits positive, neutral, and negative buoyancy. They test a number of different objects in water to see if they sink or float.

$1 - $5 per group Ages 8 - 11 45 to 60 minutes
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Learners build models of sinkholes to gain an intuitive knowledge of their physical aspects.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.

$5 - $10 per group Ages 11 - 14 30 to 45 minutes
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

$5 - $10 per group Ages 4 - 14 30 to 45 minutes
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Learners build models to learn about the special cells and structures that plants use to move water from their roots up through the stems and leaves.

$5 - $10 per group Ages 8 - 11 1 to 7 days
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In this activity (located on page 3 of the PDF), learners investigate the way water moves and how we can control and direct water.

$5 - $10 per group Ages 4 - 8 45 to 60 minutes
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In this quick activity (located on page 2 of the PDF under GPS Wetlands Activity), learners will model how wetlands act as natural filters for the environment.

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
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This activity (located on page 8 of the PDF) introduces learners to the concept of Non-point Source Pollution--what happens when rain washes garbage and other pollutants into rivers and lakes.

$5 - $10 per group Ages 6 - 11 5 to 10 minutes
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Learners make a refrigerator that works without electricity. The pot-in-pot refrigerator works by evaporation: a layer of sand is placed between two terra cotta pots and thoroughly soaked with water.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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Learners gain an intuitive knowledge of the physical aspects of watersheds by creating their own watershed models.

1 cent - $1 per group Ages 8 - 11 45 to 60 minutes
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In this activity, learners practice the steps involved in a scientific investigation while learning why ice formations on land (not those on water) will cause a rise in sea level upon melting.

$5 - $10 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners will model the mechanical weathering and erosion of rocks in a stream or river.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this activity (located on page 10 of the PDF), learners explore the properties of spraying and dripping water, while making art.

$5 - $10 per group Ages 4 - 8 10 to 30 minutes
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In this activity, learners find out what happens when they cover leaves with pieces of black construction paper. This activity shows learners that plants need sunlight to survive.

$1 - $5 per group Ages 4 - 11 1 to 7 days
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In this activity (located on page 9 of the PDF), learners are introduced to Aesop's fable, "The Crow and the Pitcher." In the story, a clever crow drops pebbles into a pitcher to cause the water level

free Ages 6 - 11 45 to 60 minutes
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Learners will explore the scientific mystery behind a disappearing group of trees by examining data and attempting to explain the decline.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
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In this activity (located on page 6 of the PDF), learners explore the ways people access water in their homes.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this water activity, learners discover ways to move water across the water table.

$5 - $10 per group Ages 4 - 6 10 to 30 minutes
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In this activity, learners measure and calculate the amount of cubic feet various containers contain. Next, learners investigate cubic feet per second (cps), by carrying jugs in one second.

free Ages 11 - 18 45 to 60 minutes