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Showing results 101 to 120 of 213
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Motion Picture
Source Institutions
During this hands-on activity, learners are briefly exposed to moviemaking and animation, when they create their own thaumatropes.
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Decoding Machine
Source Institutions
In this math lesson, learners explore variables and their uses.
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Go Fly a Kite
Source Institutions
In this hands-on activity, children create their own kites that can fly indoors. Learners are exposed to basic concepts of gravity and air resistance.
Mystery Jars: Make Your Own: Estimating and Counting
Source Institutions
Learners make a counting/estimating jar to exchange with friends or bring home.
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Coffee-Can Cuíca
Source Institutions
Make a cuíca (“kwee-ka”), a traditional Brazilian musical instrument that originated in Africa. Played primarily in Brazil, now you can play it at home, too, with this Exploratorium produced activity.
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Balancing Act
Source Institutions
In this activity, learners will build thier own balance scale. Learners will explore weight and comparison through this activity.
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Make Your Own Rainstick
Source Institutions
In this activity, leaners build their very own rainsticks, an instrument filled with pebbles and seeds that create sounds like falling rain. Save costs by using material found around the home.
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Make and Fly a Helicopter
Source Institutions
Learners follow the template to build and fly a paper helicopter.
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Is it a Fair Game?
Source Institutions
In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.
Race to the Dollar
Source Institutions
In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.
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Mechanical Grabber
Source Institutions
In this engineering activity, challenge learners to make a "grabber" that can pick up trash. Learners use simple materials to create pinchers that can grab small items.
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Circle Logic
Source Institutions
This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.
Dowels and Rubber Bands I
Source Institutions
If you have 3-foot dowels and rubber bands, you can can started on this fun and open design challenge. You can make structures big and small: make it so you can fit your parent into it!
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Hang Time
Source Institutions
Learn how to make and fly a paper helicopter! This simple activity includes a template (for the copter "blades") and instructions for folding, flying, and testing designs.
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Build a Better Roof
Source Institutions
In this activity, learners will engineer a roof using simple materials to protect a construction paper person from a rainstorm.
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Chocoberry Chillers: Volume for Thought
Source Institutions
In this Cyberchase activity, have fun measuring volumes and enjoy a delicious shake.
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Roller Coasters
Source Institutions
In this activity learners will build roller coasters and test them using small balls or marbles.
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Everything Grows
Source Institutions
In this activity, learners explore patterns and sequences as they observe fictional plant growth.
Peppy's Day in the Park
Source Institutions
In this math activity, learners build Peppy the dog the best trail and park for running around.
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Puff Mobile
Source Institutions
In this engineering activity, challenge learners to design a car using only 3 straws, 4 Lifesavers™, 1 piece of paper, 2 paper clips, tape, and scissors.