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Washing Air
Learners observe and discuss a simple model of a wet scrubber, a device for cleaning industrial air pollution.

Build A Treetop Walkway
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Build and test a scale model of a rainforest canopy walkway.

Rocket Pinwheel
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This is an activity about motion, power, air and Newton’s Third Law of Motion, which states that for every action there is an equal and opposite reaction.

Kites
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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

Prehistoric Climate Change
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In this online interactive, learners use fossils to infer temperatures 55 million years ago, at the sites where the fossils were found.

A Dissolving Challenge
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In this activity, learners add objects and substances to carbonated water to discover that added objects increase the rate at which dissolved gas comes out of solution.

Quipus
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Learners create an Incan counting device called a quipu (pronounced kee-poo).

Dicey Directions
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In this game, learners are stuck in a right turn only world! Learners take turns rolling a die and moving their game pieces along the lines of a grid to get "home," by only making right turns.

Thaumatrope Illusion
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Design and create an optical illusion toy that makes two pictures appear to become one. This is called a thaumatrope and will allow the learner to investigate the phenomenon of persistence of vision.

Horse Gaits Flipbooks
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In this activity, learners explore the gait of horses by constructing flipbooks with British photographer Eadweard Muybridge's famous photographs.

Mystery Sand
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In this activity, learners play with surprising sand that doesn’t get wet! Learners explore how water behaves differently when it comes in contact with "magic sand" and regular sand.

Paper Cup Anemometer
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In this meteorological activity, learners get to build their very own anemometer (instrument for measuring wind speed) using a paper cup.

Close It Up
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As learners play this challenging strategy game, they build understanding of area and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.

Make a Wire Critter That Can Walk on Water
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In this activity, learners make water-walking critters using thin wire, and then test how many paper clips these critters can carry without sinking.

Average Names
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In this activity, learners compare the number of letters in the names of the people in their families or group of friends.

Enciérrelo
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Jugando a este juego de estrategia, los chicos desarrollan su entendimiento de área y perímetro. En su turno, cada jugador hace una línea entre dos punto contiguos en la cuadrícula.

Polarized Light Mosaic
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In this activity, learners use transparent tape and polarizing material to create and project beautifully colored patterns reminiscent of abstract or geometric stained glass windows--no glass required

Cardboard Sculptures
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Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

Biomimicry Mash-Up
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In this design challenge activity, learners explore the concept of biomimicry by using a natural organism's special features to design a new human object.

Postcards from Space
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Using information from the My Place in Space lithograph, learners write and/or draw a postcard to friends and family as if they had gone beyond the interstellar boundary of our Solar System, into the