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Showing results 21 to 40 of 40

Kaleid-o-mania
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In this hands-on activity, learners build their own kaleidoscopes and explore how light can reflect of off surfaces such as mirrors, to produce beautiful patterns.

Thrill Ride
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In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.

Blow It Away
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In this activity, learners design wind-powered cars out of simple household materials. Students have fun designing and then racing their vehicles around the room.

Watercraft
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.

High Rise
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In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.

Touch Down
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In this design challenge activity, learners build a shock-absorbing system that will protect two “astronauts” when they land.

Confetti Launcher
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Hooray! In this design challenge activity, learners invent a device that launches a spoonful of confetti into the air. Learners are encouraged to create the biggest cloud of confetti possible.

Convenient Carrier
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In this design challenge activity, learners invent a convenient way for someone using crutches or a wheelchair to carry small personal items.

Paper Table
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In this design challenge activity, learners use tubes of newspaper to make a table that’s at least eight inches tall and strong enough to hold a heavy book!

Rubber Band Car
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In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.

Apartment Buildings and More
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In this engineering activity, young learners investigate multi-level buildings.

Sink or Float?
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In this water activity, learners test which objects float and which sink. Learners discover that objects behave differently in water.

Speedy Shelter
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In this design challenge activity, learners invent an emergency shelter that can fit a person and is sturdy and quick to build.

Building Tall
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In this engineering activity (page 2 of PDF), young learners investigate how a wide base can make a building more stable. Learners use blocks or boxes of different sizes to construct stable towers.

Target Practice
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In this dynamic activity, learners build a catapult that launches projectiles, such as marshmallows.

Extreme Kicking Machine
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In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.

Motorized Car
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In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.

Size It Up
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In this artistic activity, learners blow up a smaller picture into a larger one, by using a grid.

Pop Fly
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In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!

Kicking Machine
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.