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Showing results 21 to 40 of 40
   
Target Practice
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  In this dynamic activity, learners build a catapult that launches projectiles, such as marshmallows.
   
Paper Table
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  In this design challenge activity, learners use tubes of newspaper to make a table that’s at least eight inches tall and strong enough to hold a heavy book!
   
Egg Bungee Jump
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  In this activity, learners design a bungee jump for an egg using nylon stockings.
   
Rescue Mission
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  In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.
   
Paddle Power
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  In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.
   
Pop Fly
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  In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!
   
Kicking Machine
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  In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.
   
Rubber Band Car
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  In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.
   
All Wound Up
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  In this activity, learners build a racecar using only a rubber band, spool, straw, and paper clip! This racer is a classic toy that zips across a flat surface.
   
Motorized Car
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  In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.
  Big and Little Cups
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  In this indoor or outdoor water activity, learners pour water from small cups to large cups and containers. In doing so, they discover water takes the shape of its container.
   
What Gives?
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  In this activity, learners design, build and test a model suspension bridge for sturdiness and strength.
   
Get-Moving Game
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  In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
   
Helping Hand
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  In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.
   
Size It Up
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  In this artistic activity, learners blow up a smaller picture into a larger one, by using a grid.
   
Extreme Kicking Machine
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  In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.
   
Four Corners
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  In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.
   
Action Figure
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  In this project, students explore how levers work, by making a puppet with moving limbs.
   
Apartment Buildings and More
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  In this engineering activity, young learners investigate multi-level buildings.
   
Speedy Shelter
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  In this design challenge activity, learners invent an emergency shelter that can fit a person and is sturdy and quick to build.
  