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Showing results 21 to 40 of 43

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In this activity (page 11 of the PDF), learners investigate how quickly water moves through various materials. They measure and compare the permeability of gravel, sand, and soil.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners construct models of plants that are adapted to living under specific environmental conditions.

$10 - $20 per group Ages 6 - 14 45 to 60 minutes
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By participating in a seed scavenger hunt, learners examine many adaptations of seeds, including how many seeds a plant makes, how those seeds travel to new locations, and what protects them from pred

$1 - $5 per group Ages 8 - 18 45 to 60 minutes
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In this outdoor activity, learners race small boats, made of cork, balsa wood, popsicle sticks etc., to investigate the rate and direction of currents in a stream or creek.

$10 - $20 per group Ages 8 - 18 45 to 60 minutes
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In this outdoor activity, learners go "can fishing" and discover the kinds of aquatic organisms that live in and on submerged cans.

$10 - $20 per group Ages 8 - 18 45 to 60 minutes
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This exercise can be used to stimulate the investigative nature of learners as they use forensic plant pathology techniques to prove the learners' innocence in a mock murder investigation.

1 cent - $1 per group Ages 11 - 18 45 to 60 minutes
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In this activity (on page 1), learners role play as atoms to explore how atoms can be rearranged to make different materials.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this outdoor game, learners play the roles of gray or red squirrels gathering and storing a supply of food in "fall" and recovering enough of them to survive the "winter." Learners carry bags repre

$5 - $10 per group Ages 6 - 11 45 to 60 minutes
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In this activity, learners receive a labeled plastic film canister containing a material representing a pollutant (i.e. pencil shavings = a beaver's wood chips).

$10 - $20 per group Ages 8 - 18 45 to 60 minutes
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In this genetics activity, learners create and decode a “DNA recipe” for a dog by randomly selecting strips of paper that represent DNA.

$1 - $5 per group Ages 8 - 18 45 to 60 minutes
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In this fascinating and fun experiment, learners use chemistry to identify a mystery powder and to solve a "crime," a process similar to that used by real forensic scientists.

$5 - $10 per group Ages 6 - 11 45 to 60 minutes
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In this activity, learners model, on a human-sized board game, how changes in water temperature may affect fish distributions and, ultimately, fisheries.

$5 - $10 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners construct their own spectroscope as they explore and observe spectra from familiar light sources.

$5 - $10 per group Ages 14 - 18 45 to 60 minutes
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Learners make a refrigerator that works without electricity. The pot-in-pot refrigerator works by evaporation: a layer of sand is placed between two terra cotta pots and thoroughly soaked with water.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners explore the "nuts and bolts" of gene chips.

$1 - $5 per student Ages 14 - 18 45 to 60 minutes
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In this outdoor activity, learners find out the color of food that jays prefer and then try to change the birds' preference by altering the taste of the food with salt.

$10 - $20 per group Ages 8 - 14 45 to 60 minutes
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Learners will explore the scientific mystery behind a disappearing group of trees by examining data and attempting to explain the decline.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
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This series of chemistry stations is designed to accompany the PBS documentary about African-American chemist "Percy Julian: Forgotten Genius." Each of the six stations features either a chemical or p

$10 - $20 per group Ages 11 - adult 45 to 60 minutes
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This is a perfect summertime lunch activity! Pico Cricket is required (micro controller). First, get a bunch of cut up fruit, line them up, then plug a piece of fruit with a Pico Cricket sensor clip.

Over $20 per group Ages 8 - adult 45 to 60 minutes
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This board game teaches learners about energy decision making. Players select cards that determine the transportation and home design that will influence their expenses as they play.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes