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Boats Afloat
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In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.
Introduction to Ocean Zones
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In this activity, learners will create a diagram of the ocean zones and determine what organisms live in each zone.
Design a Flavor: Experiment to Make Your Own Ice Cream Flavor!
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In this delicious activity, learners get to make, taste-test and compare their own "brands" of homemade strawberry ice cream.
Find Your Way Around Without Visual or Sound Cues
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In this activity, learners play a series of simple games to investigate navigation without visual and sound cues.
Build a Bridge
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In this activity, learners use recycled materials to build a bridge that holds as many potatoes as possible. They investigate weight, height, strength, and measurement as they seek design solutions.
Block Neighborhood
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In this activity learners will build a neighborhood out of blocks and cardboard.
Vectoring: Steering a Plane
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In this two part activity, learners work in pairs or individually to discover how vectoring the thrust from a jet engine affects movement of an airplane.
Prepare for a Dock Shop Field Trip
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In this activity, learners explore what makes a boat float and sink. They examine and test various objects to determine why objects float or sink.
Sky Glider Challenge
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.
Build a Borneo Glider
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In this inquiry-based activity, learners investigate the basic forces of flight as they construct their own paper glider that represents a rainforest creature from Borneo (large, tropical island in So
Build a Band
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In this design challenge activity, learners build a four-stringed instrument that can play a tune.
The Power of Togetherness
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In this activity about human anatomy (page 16 of PDF), learners construct a model arm and discover how muscles and bones work together to achieve efficient movement.
Shower Estimation
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In this activity, learners calculate their water usage (in cups and galloons) during an average shower. Learners also chart and analyze water usage during showers in their households.
Ramp it Up
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In this activity, learners will build ramps and test how the laws of physics apply do different objects. Learners will explore physics and cause and effect through this activity.
Can Energy be Created or Destroyed?
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In this activity, learners explore conservation of energy by experimenting with a solar cell light device.
Curious Contraptions
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In this engineering design activity, learners will design, test, and build a “haunting machine” to solve a Sherlockian mystery.
Invent a Plant
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In this activity, learners construct models of plants that are adapted to living under specific environmental conditions.
Three Little Pigs
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In this activity, leaners explore building techniques by recreating the story of The Three Little Pigs.
Fossil Age Estimation Model
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In this activity (page 1 of the PDF under SciGirls Activity: Dinosaurs), learners will model how paleontologists estimate the age of fossil discoveries by extracting “fossil” playing cards from newspa
Who Dirtied The Water?
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In this activity, learners receive a labeled plastic film canister containing a material representing a pollutant (i.e. pencil shavings = a beaver's wood chips).