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I Spy Shapes
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The learner will ask yes-no questions to identify a secret shape (similar to Twenty Questions). Build understanding of shapes and logic skills with this game for all ages.

The Rumblin' Road: Determining distance to a Thunderstorm
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In this activity, learners discover how to determine the distance to a lightning strike or nearby thunderstorm.

Physics in a Glass: Reversing Arrows
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In this simple activity, learners investigate refraction by placing a picture of an arrow behind a glass of water.

Setting the Scene
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In this activity (on page 2), pairs of learners create an imaginary crime scene. One person leaves the room while the other person moves a few things around.

Underwater ROV
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In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).

Bronx Cheer Bulb
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In this activity, learners observe what happens when they give a light source like a neon glow lamp a "Bronx Cheer." The lights appear to wiggle back and forth and flicker when learners blow air throu

Physics Over the Sink: Water Glass Magic
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In this simple demonstration, learners investigate the properties of air pressure. Learners place an index card on top of a glass full of water, then invert the glass.

Imploding Pop Can
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In this dramatic activity/demonstration about phase change and condensation, learners place an aluminum can filled with about two tablespoons of water on a stove burner.

Crunch Time
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In this quick and easy activity and/or demonstration, learners use two empty 2-liter bottles and hot tap water to illustrate the effect of heat on pressure.
Become a Master of Inertia
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In this activity, learners explore inertia as they attempt to whip a strip of paper out from under two coins dangling on the rim of a water glass.
How Many In a Minute
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In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.

Piles of Paper: Estimate Paper Use
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In this activity, learners keep track of how much paper the group uses in a week. Build awareness of paper waste, while strengthening measurement and estimation skills.

Half Full or Half Empty
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In this activity (12th activity on the page), learners conduct an experiment to demonstrate how muscles are constantly feeding information to the brain about what they are doing.
Size Them Up: Learning About Volume and Capacity
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In this activity, learners will put a set of containers in order by capacity. Would the tallest container hold more or less water than the wide, short one?

Reaction Time
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In this activity, learners conduct an experiment to test how fast they can react. Learners try to catch a piece of paper with a ruler printed on it (or a ruler) as quickly as they can.

Bet the Farm
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This is an online game about the complexities of farming. Learners will "draw" cards and make decisions about how to take care of their farm.

Radioactive-Decay Model: Substitute coins for radiation
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Get a roll of pennies, throw them on the ground, then remove those that only show tails, and repeat with the ones left over.

Patterns in Pixels
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This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.

Go with the Flow
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In this quick and easy activity and/or demonstration, learners use two empty soda cans to illustrate Bernoulli's principle.
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.