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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners investigate Scanning Probe Microscopes (SPM) and then work in teams using a pencil to explore and identify the shape of objects they cannot see, just as SPMs do at the nano

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore the human influences on the carbon cycle and examine how fossil fuels release carbon.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners work individually to assemble a product and then work in teams to design, construct, test, and redesign an assembly line process whose product must meet specific quality con

$1 - $5 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners experiment and collect data during a simulation of the fluid shifts experienced by astronauts' bodies in microgravity.

$1 - $5 per group Ages 8 - 11 45 to 60 minutes
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This activity explores the basic workings of a siphon, which is the core technology that makes toilets work.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity related to climate change, learners create and explore topographical maps as a means of studying sea level rise.

$1 - $5 per group Ages 14 - 18 45 to 60 minutes
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This activity investigates how bark beetles can threaten forests by having learners estimate the number of infected trees from a photo.

$1 - $5 per group Ages 4 - 8 10 to 30 minutes
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This lesson focuses on how nanotechnology has impacted our society and how engineers have learned to explore the world at the nanoscale.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this engineering activity, learners design their own board games.

$1 - $5 per group Ages 8 - 14 2 to 4 hours
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In this activity about the solar system, learners use various light sources to examine ice with different components to understand how NASA studies planets and moons from space.

$1 - $5 per group Ages 4 - 11 1 to 2 hours
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In this activity, learners make a black box device that serves as an excellent analogy to Rutherford's famous experiment in which he deduced the existence of the atomic nucleus.

$1 - $5 per group Ages 14 - 18 30 to 45 minutes
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In this activity (page 1 of the PDF under SciGirls Activity: Dinosaurs), learners will model how paleontologists estimate the age of fossil discoveries by extracting “fossil” playing cards from newspa

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners are invited to imagine the park of their dreams!

$1 - $5 per group Ages 4 - 11 45 to 60 minutes
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This hands-on experiment will provide learners with an understanding of the issues that surround environmental cleanup.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners use a fictitious map of "Tourist Town" and counters to problem solve how to place ice-cream vans on street intersections so that every other intersection is connected to one

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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This activity about cryptographic techniques illustrates how to accomplish a simple, but nevertheless seemingly impossible task—making a fair, random choice by flipping a coin between two people who d

$1 - $5 per group Ages 8 - 18 30 to 45 minutes
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In this activity, learners simulate the separation techniques that materials recovery facilities (MRFs) use and then design their own series of recycling techniques.

$1 - $5 per group Ages 11 - 14 1 to 2 hours