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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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In this activity, learners explore how various energy sources can be used to cause a turbine to rotate.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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Make your own speaker with a magnet, wire, and paper cup! If you have a radio with a headphone plug and an old pair of headphones, this is a great tinkering activity.

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
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In this activity, Frankenstein's lab is running out of electricity! Learners use fruit to help Igor find a temporary source of energy to turn on a light.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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Learners make a simple battery out of "sandwiches" of aluminum foil, pennies, and a salt water-soaked paper towel.

$1 - $5 per group Ages 8 - 14 5 to 10 minutes
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In this activity about electricity, learners explore what happens when you blow a fuse.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners make a model of a power plant that uses steam. Learners use simple materials like foil, a tin can, and a pot of water to model a geothermal power plant.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this activity, learners create painting machines that can paint moving forwards and backwards.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this activity, learners take apart a used zinc-carbon dry cell battery.

$1 - $5 per student Ages 11 - adult 45 to 60 minutes
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In this activity, learners separate materials based on their special properties to mimic the way recyclables are sorted at recycling centers.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners explore atoms as the smallest building blocks of matter. With adult help, learners start by dividing play dough in half, over and over again.

$1 - $5 per student Ages 4 - 8 10 to 30 minutes
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In this activity, learners explore the principles of magnetism by observing how various materials interact with magnets and superconductors.

$1 - $5 per group Ages 14 - adult 10 to 30 minutes
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In this activity about the solar system, learners use various light sources to examine ice with different components to understand how NASA studies planets and moons from space.

$1 - $5 per group Ages 4 - 11 1 to 2 hours
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Electrolysis is the breakdown of water into hydrogen and oxygen. This Exploratorium activity allows learners to visualize the process with an acid-based indicator.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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Learners build a simple electromagnet, then use this electromagnet to transform a yogurt container into a working speaker. They can connect their speaker to a radio and listen as it transmits sound.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners construct drawing machines using a cup, some markers, and a cricket to control the movement. A programmed LEGO RCX or Cricket is required for this high-tech version.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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Learners observe a simple balloon model of an electrostatic precipitator. These devices are used for pollutant recovery in cleaning industrial air pollution.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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In this activity, learners string a line across the room and build cable cars that can move from on end to the other.

$1 - $5 per student Ages 8 - 18 45 to 60 minutes