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In this activity, learners will create a diagram of the ocean zones and determine what organisms live in each zone.

$1 - $5 per group Ages 4 - 18 45 to 60 minutes
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In this activity, learners carry out a scientific investigation of dust in their classroom. Learners produce an analysis on graph paper of the dust they collect over the course of a few days.

$1 - $5 per group Ages 11 - 18 1 to 7 days
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In this delicious activity, learners get to make, taste-test and compare their own "brands" of homemade strawberry ice cream.

$1 - $5 per student Ages 6 - 11 45 to 60 minutes
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In this activity, learners create a tiny electric, motorized dancer. Learners use the interactions of magnetism and electric current to make a wire spin, while displaying the Lorentz Force in action.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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Learners design different shaped bandages for different purposes. First, they draw their designs on paper.

$1 - $5 per student Ages 4 - 14 30 to 45 minutes
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In this activity, learners play a series of simple games to investigate navigation without visual and sound cues.

$1 - $5 per group Ages 8 - 18 45 to 60 minutes
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In this activity, learners explore patterns and sequences as they observe fictional plant growth.

$1 - $5 per group Ages 4 - 8 10 to 30 minutes
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In this activity about olfaction (7th activity on the page), learners use natural ingredients to concoct their own perfume.

$1 - $5 per group Ages 8 - 18 4 to 24 hours
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In this activity (page 1 of the PDF under SciGirls Activity: Dinosaurs), learners will model how paleontologists estimate the age of fossil discoveries by extracting “fossil” playing cards from newspa

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this math activity, learners pretend there is a special store that lets you pay for toys by their height in pennies.

$1 - $5 per student Ages 4 - 8 5 to 10 minutes
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In this engineering activity, challenge learners to design a car using only 3 straws, 4 Lifesavers™, 1 piece of paper, 2 paper clips, tape, and scissors.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners will repurpose an old t-shirt to create their own yarn or string.

$1 - $5 per student Ages 4 - 14 30 to 45 minutes
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In this activity, learners explore how composites work by creating and testing their own composite for an imaginary company.

$1 - $5 per student Ages 11 - 18 4 to 24 hours
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In this activity, learners will engineer three different parachutes to test how well each one works.

$1 - $5 per student Ages 6 - 14 30 to 45 minutes
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this activity, challenge learners to keep an ice cube from completely melting in 30 minutes. Learners engineer a box or wrap to prevent an ice cube from melting.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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In this engineering activity, challenge learners to make a "grabber" that can pick up trash. Learners use simple materials to create pinchers that can grab small items.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

$1 - $5 per group Ages 14 - adult 30 to 45 minutes