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In this activity, learners will simulate the interactions between a predator population of gray wolves and a prey population of deer in a forest.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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This activity (on pages 35-43) lets learners analyze a "herd of elk" to detect the spread of a bacterial disease called brucellosis.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

1 cent - $1 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners pretend that they are orcas and search for their "pods" using Morse code.

1 cent - $1 per student Ages 8 - 11 45 to 60 minutes
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In this fun activity about spiders, learners build and design a spider from cardstock, straw, string, and pipe cleaners.

1 cent - $1 per student Ages 4 - 6 10 to 30 minutes
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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In this activity on page 60, learners examine and simulate wildlife entanglement by experiencing what it might be like to be a marine animal trapped in debris.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this simulation activity, learners will raise a pack of wolves under ten different conditions: without human interference and with human interference.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity (on page 1), learners role play as atoms to explore how atoms can be rearranged to make different materials.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners simulate a wolf and its habitat and observe what happens when the limiting factors change over time.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this activity, some learners pretend to be wolves, while the other learners pretend to be the prey of the wolf. The goal of the simulation is to have the wolves work together to survive.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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This exercise can be used to stimulate the investigative nature of learners as they use forensic plant pathology techniques to prove the learners' innocence in a mock murder investigation.

1 cent - $1 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners perform an experiment that models a chromatography-like process called electrophoresis, a process used to analyze DNA.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners are introduced to tree rings by examining a cross section of a tree, also known as a “tree cookie.” They discover how tree age can be determined by studying the rings and ho

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes
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In this activity, learners identify the reproductive parts of plants and the animal (bee) structures involved in pollination.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this activity about sea otters, learners make their own "otter whiskers" and use them to find objects underwater.

1 cent - $1 per student Ages 4 - 11 5 to 10 minutes
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In this activity, learners are challenged to eat some candy as a cell would need to as well as to think about some of the problems that arise when a cell ingests food.

1 cent - $1 per group Ages 14 - 18 30 to 45 minutes
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In this activity (p.26 of PDF), learners discover why mushrooms have spots. Learners use a balloon, toilet paper, and water to simulate what happens as mushrooms grow.

1 cent - $1 per group Ages 11 - 14 10 to 30 minutes
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In this multi-step experiment (page 4 of pdf), learners study tide pools, and then drop a "wave" (a 4-pound bag of beans or birdseed) on a shell to mimic the force of crashing surf on tide pool animal

1 cent - $1 per student Ages 8 - 11 45 to 60 minutes
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In this outdoor fall activity, learners find out what living in or under a layer of leaves is like.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes