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In this activity (located on page 2 of PDF), learners explore alternative uses of a simple paper cup, dubbed a "mystery item." Learners act as detectives and explore the properties and functions of th

1 cent - $1 per student Ages 4 - 11 10 to 30 minutes
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In this math puzzle game, learners work together to use algebraic reasoning and fun clues for solving word puzzles.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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Learners test their "light-smarts" by playing a game called "Light Quest!" The game board represents an atom and each player represents an electron that has been bumped into the atom's outer unstable

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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This activity has three story puzzles learners can solve to learn about life in the Arctic.

1 cent - $1 per student Ages 4 - 8 30 to 45 minutes
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Oboes's unique sound originates from the two small reeds a musician blows into. Make your own double reed instrument out of straw!

1 cent - $1 per student Ages 4 - 14 5 to 10 minutes
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In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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Este Web site contiene links a 12 calendarios (12 meses). Cada mes contiene actividades sobre matemáticas.

1 cent - $1 per group Ages 4 - 14 1 to 2 hours
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In this Cyberchase activity, use grid coordinates to share secret pictures with a friend. Color squares of a grid to make a picture (like a smiley face) that you keep hidden from the other person.

1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this activity, learners will predict the size of a giant scale model of a comb or other rectangular object, then make one. If you tripled the size of a dollar bill, could you sit on it?

1 cent - $1 per group Ages 6 - 14 45 to 60 minutes
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In this project, students explore how levers work, by making a puppet with moving limbs.

1 cent - $1 per student Ages 6 - 11 30 to 45 minutes
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In this activity, learners engineer a paper helicopter that spins to the ground when dropped.

1 cent - $1 per student Ages 4 - 11 10 to 30 minutes
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In this activity (on pages 55-66 of PDF), learners fold paper into origami shapes and then combine several identical shapes into a three-dimensional structure.

1 cent - $1 per student Ages 4 - adult 45 to 60 minutes
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Things that are different sizes and stiffness vibrate differently, and in this Exploratorium Science Snack, you'll see how rings of various diameters react to vibration and external forces.

1 cent - $1 per student Ages 8 - 18 5 to 10 minutes
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In this math activity, learners create a magic turtle where all the rows, columns and diagonals add up to fifteen.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this math activity, learners play a game and identify patterns with fun moves and sounds. Discover how dancing and signing involve patterns.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this activity, learners grow germs collected from their hands and other objects. They cultivate the germs on a growth medium (such as slices of grapefruit or processed cheese) for a week.

1 cent - $1 per student Ages 6 - 14 1 to 7 days
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In this math activity, learners use problem solving skills to find a middle seat for Mary at the movies. Learners practice dividing numbers and identifying the middle of a quantity.

1 cent - $1 per student Ages 4 - 8 5 to 10 minutes