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Sink or Swim?
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In this activity, learners identify different plastics in a mystery bag. Learners discover that plastics are classified #1 through #7.

Disease Detectives
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In this activity, learners examine antibodies and antibody recognition using a model.
Stranded
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What's a more compelling problem to solve than being stranded on a deserted island?

Cook Up a Comet
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In this activity (on page 5 of PDF), learners use dry ice and household materials to make scientifically accurate models of comets.
Happy City
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Make a model city happier with LEDs, circuits, motors, and batteries! Groups can think, discuss, design, and build what would make a community happy. Kids can work as part of a team or on their own.

Pipeline Challenge
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In this activity, learners explore how engineers develop pipeline systems to transport oil, water, gas, and other materials over very long distances.

Slimy Cells
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In this activity, learners solidify their conceptualization of cells by building a model of a cell in a ziplock bag.

Macchia Madness
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In this activity, learners explore the history of making objects from glass and artistry of Dale Chihuly.
Making An Impact!
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In this activity (on page 14 of PDF), learners use a pan full of flour and some rocks to create a moonscape.

Introduction to Ocean Zones
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In this activity, learners will create a diagram of the ocean zones and determine what organisms live in each zone.

Design a Flavor: Experiment to Make Your Own Ice Cream Flavor!
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In this delicious activity, learners get to make, taste-test and compare their own "brands" of homemade strawberry ice cream.

Water Fountain
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In this activity, learners explore how a hydraulic pump works. Learners work in teams to design and build a unique water fountain that employs a hydraulic pump.

Tennis Anyone?
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In this activity, learners explore sports engineering and advanced materials development.

Designing Bandages
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Learners design different shaped bandages for different purposes. First, they draw their designs on paper.

Find Your Way Around Without Visual or Sound Cues
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In this activity, learners play a series of simple games to investigate navigation without visual and sound cues.

Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

Everything Grows
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In this activity, learners explore patterns and sequences as they observe fictional plant growth.

Fossil Age Estimation Model
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In this activity (page 1 of the PDF under SciGirls Activity: Dinosaurs), learners will model how paleontologists estimate the age of fossil discoveries by extracting “fossil” playing cards from newspa

T-Shirt Transformation
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In this activity, learners will repurpose an old t-shirt to create their own yarn or string.

Prepare for a Dock Shop Field Trip
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In this activity, learners explore what makes a boat float and sink. They examine and test various objects to determine why objects float or sink.