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Blast Off!
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Students design and create their own air-powered rockets, in this hands-on activity.

Excavating and Mapping Under Water
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In this archaeology activity, learners consider ways in which excavating an underwater site is different from excavating a terrestrial site.

Caution! Wildlife Crossing
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In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.

Surface Area
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In this demonstration, learners discover that nanoparticles behave differently, in part because they have a high surface area to volume ratio.

Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Tops
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In this activity, learners discover that some things only stand up while they are spinning.

Kelsey: Clues of the Dig Site Map
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In this activity, learners explore dinosaur fossils and a dig site. Learners work in groups to analyze a dig site map and match bones to a skeletal drawing of Kelsey (a Triceratops).

Digit's Cyber-Dough
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In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.

Our Sense of Sight: Color Vision
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In this activity, learners investigate color vision as well as plan and conduct their own experiments.

Two Washers
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.

Making a One-Second Timer
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This lab activity has learners create a pendulum with a one-second period.

Boomerang
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Learners trace, cut out and fly a boomerang, outdoors or in a large indoor space.

Matraca
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In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel.

Bug Hats
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In this activity, learners use their imaginations and experiment with different materials to create bug hats.

Criminal Info
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In this fun math activity (page 5 of the pdf), learners will help a secret agent crack a case by solving math problems.

Pinball Wizard
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.

Canine House of Cards
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This simple construction activity teaches the importance of architectural structure. Learners build and test designs for a paper "doghouse" strong enough to hold the weight of a jumbo dog biscuit.

Landing the Rover
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

Be a Scanning Probe Microscope
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In this activity, learners investigate Scanning Probe Microscopes (SPM) and then work in teams using a pencil to explore and identify the shape of objects they cannot see, just as SPMs do at the nano

Gumdrop Dome
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In this activity (located on pages 23-24 of the PDF), learners are introduced to structural engineering and encouraged to practice goal-oriented building.