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This is an activity (located on page 131 of the PDF) related to sleep and circadian rhythms as well as space travel.

free Ages 8 - 18 45 to 60 minutes
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In this activity, learners simulate taking HIV antiretroviral drugs by using Tic Tac mints and Kool-Aid packets.

$5 - $10 per group Ages 11 - 18 1 to 4 weeks
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This is an activity which will allow learners to gain an understanding of lemur behavior through observation and role play.

free Ages 6 - 14 10 to 30 minutes
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In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).

free Ages 6 - 14 5 to 10 minutes
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In this activity, learners perform an experiment that replicates the dilemma faced by birds in acquiring food from a confined area.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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This is an activity about the adaptations that allow the Aye-aye to survive in its habitat. Learners will explore how the Aye-aye collects food and how this is influenced by their specialized finger.

$5 - $10 per student Ages 8 - 11 45 to 60 minutes
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In this activity (25th on the page) about learning and memory, learners explore a training method that animal trainers employ called "shaping." Working in pairs, learners will attempt to "shape" each

$1 - $5 per group Ages 8 - 18 10 to 30 minutes
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In this outdoor activity, learners review the parts of the synapse and their functions by playing a game.

free Ages 11 - 18 10 to 30 minutes
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In this fun activity about spiders, learners build and design a spider from cardstock, straw, string, and pipe cleaners.

1 cent - $1 per student Ages 4 - 6 10 to 30 minutes
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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Ancient trash tells archaeologists a lot about the past. In this activity, learners take a close look inside their trash can and think about the clues it offers about their lives.

$1 - $5 per student Ages 6 - 14 45 to 60 minutes
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In this activity, learners simulate the process of DNA fingerprinting by using electricity to separate colored dyes.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners will train to increase bone strength and to improve heart and other muscle endurance by performing jump training with a rope, both while stationary and moving.

free Ages 8 - 14 1 to 4 weeks
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Learners create their own piece of history by decorating, shattering, and piecing together a flowerpot "artifact".

$5 - $10 per student Ages 6 - 14 1 to 2 hours
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

$1 - $5 per group Ages 6 - 18 10 to 30 minutes
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In this experiment, learners work in pairs to create two gloves -- one that contains a layer of shortening (blubber) inside, and one that doesn't.

$5 - $10 per student Ages 8 - 14 10 to 30 minutes
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In this activity on page 60, learners examine and simulate wildlife entanglement by experiencing what it might be like to be a marine animal trapped in debris.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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This activity investigates how bark beetles can threaten forests by having learners estimate the number of infected trees from a photo.

$1 - $5 per group Ages 4 - 8 10 to 30 minutes
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In this simulation, learners explore how ocean currents spread all kinds of pollution—including oil spills, sewage, pesticides and factory waste—far beyond where the pollution originates.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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This activity (located on page 3 of the PDF under GPS: Farm Animals Activity) is a full inquiry investigation into raising livestock.

$1 - $5 per group Ages 8 - 14 1 to 2 hours