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Whose Fault Is It?
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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.
Graph Dance
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In this activity, learners "dance" (move back and forth at varying speeds) by reading a graph. This is a kinesthetic way to help learners interpret and understand how motion is graphed.
Be a Plumber
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In this activity (located on page 6 of the PDF), learners explore the ways people access water in their homes.
Life Size: What's in a microbe?
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In this activity on page 3 of the PDF, learners visualize the relative size and structural differences between microbes that have the potential to cause disease.
Bouncing Balloons
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In this sports-themed engineering activity, learners create super bouncy balls out of balloons. Learners brainstorm, test their designs, and share results.
Twirling in the Breeze
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In this engineering activity, learners build a device (an anemometer) to measure how fast the wind is blowing.
Clean Water: Is It Drinkable?
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In this activity, learners simulate nature's water filtration system by devising a system that will filter out both visible and invisible pollutants from water.
Crank It Up
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In this engineering activity, learners explore simple machines and then build cardboard automata using cams.
Invent an Animal
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In this outdoor activity and game, learners explore how animals adapt for survival through coloration, markings and camouflage.
Jumpy Dolls
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In this activity, learners are challenged to design and construct a jointed figure that moves in a motion (something like jumping jacks) when a string is pulled.
Castle Basics
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In this four-day lesson, learners identify three-dimensional forms in castle design, research different parts of the castle with a focus on their uses, and design and enlarge a banner for the great ha
Engineered Sports
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In this activity, learners explore the concept of how aerospace engineering has impacted sports, specifically exploring the design of golf balls.
Eatem Up
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In this math activity, learners use gingerbread cookies to collect and organize simple data. First, learners read "The Gingerbread Boy" by Paul Galdone.
Get It Write
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In this activity, learners explore how pens have been engineered and re-engineered over time. Learners work as a team to develop a working pen out of everyday items.
Playing with Parachutes
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In this activity, learners explore how parachutes are used to slow down moving objects. Learners work in teams of "engineers" to design and build their own parachutes out of everyday items.
Penny Estimation
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In this math activity, learners estimate how many pennies are in a jar by predicting and counting handfuls of pennies.
Creating Tostadas
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In this activity, learners develop their understanding of combinations as they create as many different kinds of tostadas as possible.
Spin to Win!
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In this math activity, learners play a probability game and try to be the first to get to the end of the game board path .This activity guide contains a material list, black line masters for the game
What Can You Make of It?
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In this activity (located on page 2 of PDF), learners explore alternative uses of a simple paper cup, dubbed a "mystery item." Learners act as detectives and explore the properties and functions of th
Deep Sea Diver
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In this ocean engineering activity, learners explore buoyancy and water displacement. Then, learners design models of deep sea divers that are neutrally buoyant.