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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

$5 - $10 per group Ages 4 - 14 30 to 45 minutes
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In this activity, learners explore the many uses of periscopes and how this simple device was designed and is used in many applications.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore patterns and sequences as they observe fictional plant growth.

$1 - $5 per group Ages 4 - 8 10 to 30 minutes
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In this math activity, learners build Peppy the dog the best trail and park for running around.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this activity (page 1 of the PDF under SciGirls Activity: Dinosaurs), learners will model how paleontologists estimate the age of fossil discoveries by extracting “fossil” playing cards from newspa

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this math activity, learners pretend there is a special store that lets you pay for toys by their height in pennies.

$1 - $5 per student Ages 4 - 8 5 to 10 minutes
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In this activity, learners use what they know about probability to figure out what is in a mystery bag. Learners analyze data to guess how many of each color crayons are in the bag.

free Ages 8 - 11 10 to 30 minutes
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In this math activity, learners pretend there is a special store that lets you pay for toys by their weight in pennies.

1 cent - $1 per student Ages 4 - 8 5 to 10 minutes
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In this activity, learners receive a labeled plastic film canister containing a material representing a pollutant (i.e. pencil shavings = a beaver's wood chips).

$10 - $20 per group Ages 8 - 18 45 to 60 minutes
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This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.

1 cent - $1 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners conduct a waste audit and use their findings to implement a plan for reducing trash.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore what makes a boat float and sink. They examine and test various objects to determine why objects float or sink.

$5 - $10 per group Ages 4 - 8 45 to 60 minutes
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In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes
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In this activity, learners build large-scale structures and cantilevers in a series of "building out" challenges with garden poles and tape.

$10 - $20 per group Ages 6 - 14 2 to 4 hours
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

$1 - $5 per group Ages 14 - adult 30 to 45 minutes
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In this activity, learners investigate the relative growth of lengths, areas, and volumes as cylinders are scaled up.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this math activity, learners experiment with the concept of symmetry.

1 cent - $1 per student Ages 4 - 8 10 to 30 minutes