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Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

Telescoping Periscope
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In this activity, learners explore the many uses of periscopes and how this simple device was designed and is used in many applications.

Everything Grows
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In this activity, learners explore patterns and sequences as they observe fictional plant growth.
Peppy's Day in the Park
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In this math activity, learners build Peppy the dog the best trail and park for running around.

Fossil Age Estimation Model
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In this activity (page 1 of the PDF under SciGirls Activity: Dinosaurs), learners will model how paleontologists estimate the age of fossil discoveries by extracting “fossil” playing cards from newspa
Stack-o-Pennies Shop
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In this math activity, learners pretend there is a special store that lets you pay for toys by their height in pennies.
Take a Guess
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In this activity, learners use what they know about probability to figure out what is in a mystery bag. Learners analyze data to guess how many of each color crayons are in the bag.

How Many Pennies?
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In this math activity, learners pretend there is a special store that lets you pay for toys by their weight in pennies.

Who Dirtied The Water?
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In this activity, learners receive a labeled plastic film canister containing a material representing a pollutant (i.e. pencil shavings = a beaver's wood chips).

Acting Out
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This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.

Going Green
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In this activity, learners conduct a waste audit and use their findings to implement a plan for reducing trash.

Prepare for a Dock Shop Field Trip
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In this activity, learners explore what makes a boat float and sink. They examine and test various objects to determine why objects float or sink.

How Do We Convert Mechanical Energy into Electrical Energy?
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In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.

Sky Glider Challenge
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.

Is it a Fair Game?
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.
Race to the Dollar
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In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.

Garden Poles
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In this activity, learners build large-scale structures and cantilevers in a series of "building out" challenges with garden poles and tape.

Stem Cell Differentiation Game
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

Cylinders and Scale
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In this activity, learners investigate the relative growth of lengths, areas, and volumes as cylinders are scaled up.

Symmetry Fold-Overs
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In this math activity, learners experiment with the concept of symmetry.