Search Results
Showing results 81 to 100 of 168

Vectoring: Steering a Plane
Source Institutions
In this two part activity, learners work in pairs or individually to discover how vectoring the thrust from a jet engine affects movement of an airplane.

Slimy Cells
Source Institutions
In this activity, learners solidify their conceptualization of cells by building a model of a cell in a ziplock bag.

Prepare for a Dock Shop Field Trip
Source Institutions
In this activity, learners explore what makes a boat float and sink. They examine and test various objects to determine why objects float or sink.

Sky Glider Challenge
Source Institutions
In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.

Garden Poles
Source Institutions
In this activity, learners build large-scale structures and cantilevers in a series of "building out" challenges with garden poles and tape.

The Power of Togetherness
Source Institutions
In this activity about human anatomy (page 16 of PDF), learners construct a model arm and discover how muscles and bones work together to achieve efficient movement.

Thrill Ride
Source Institutions
In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.

A Hole in the Ground
Source Institutions
Learners build models of sinkholes to gain an intuitive knowledge of their physical aspects.

Watercraft
Source Institutions
In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.

High Rise
Source Institutions
In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.

Cylinders and Scale
Source Institutions
In this activity, learners investigate the relative growth of lengths, areas, and volumes as cylinders are scaled up.

Design a Submarine
Source Institutions
Learners act as engineers and design mini submarines that move in the water like real submarines.

Touch Down
Source Institutions
In this design challenge activity, learners build a shock-absorbing system that will protect two “astronauts” when they land.

Mountains in the Sea
Source Institutions
In this 6-7 day investigation, learners begin with an introduction to seamounts that are present in the Gulf of Alaska.

Invent a Plant
Source Institutions
In this activity, learners construct models of plants that are adapted to living under specific environmental conditions.

Sticky Structures
Source Institutions
In this engineering/design/arts and crafts activity, learners design and build "platforms" or "bridges" that can hold weight, and test which glue makes the strongest structure.

Three Little Pigs
Source Institutions
In this activity, leaners explore building techniques by recreating the story of The Three Little Pigs.

Design a Fish
Source Institutions
In this activity (page 2 of PDF under GPS: Alligator Habitat Activity), learners will study the adaptations different fish species have developed to survive in their habitats.

Fossil Age Estimation Model
Source Institutions
In this activity (page 1 of the PDF under SciGirls Activity: Dinosaurs), learners will model how paleontologists estimate the age of fossil discoveries by extracting “fossil” playing cards from newspa

Rocket Wind Tunnel
Source Institutions
In this activity, learners evaluate the potential performance of air rockets placed inside a wind tunnel.