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Animal Hats
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In this arts and crafts activity about animals and animal characteristics, learners will design animal hats and role-play as animals.

Bug Hats
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In this activity, learners use their imaginations and experiment with different materials to create bug hats.

Twisted Tesselations
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In this activity (on pages 41-47 of PDF), learners explore tesselating geometric patterns (repeated shapes, similar to the art of M.C. Escher).

Robot Hands
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This activity (on page 2) explores how sensing is part of robotics. Learners try tying their shoes with different constraints.

Stethoscope
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Make a copy of the first stethoscope with only a cardboard tube! René Laennec invented the first stethoscope in 1819 using an actual paper tube!

Quipus
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Learners create an Incan counting device called a quipu (pronounced kee-poo).

Curious Contraptions
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In this engineering design activity, learners will design, test, and build a “haunting machine” to solve a Sherlockian mystery.

Fun with Shapes
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In this activity, early learners combine pre-cut recognizable shapes and their own abstract ideas to make representational pictures (e.g. houses, trees, shoes).

Roller Ball Painting
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This is an activity in which learners explore the effects of gravity, motion and momentum while creating art.

Three Little Pigs
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In this activity, leaners explore building techniques by recreating the story of The Three Little Pigs.

Bird Binoculars
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This is a tape and glue activity in which learners make binoculars that they can decorate and then use to go bird watching.

Memory Match
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In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back.

Bridge the Gap
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.

Designing Bandages
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Learners design different shaped bandages for different purposes. First, they draw their designs on paper.

Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

Acting Out
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This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.

Cool It!
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Learners make a refrigerator that works without electricity. The pot-in-pot refrigerator works by evaporation: a layer of sand is placed between two terra cotta pots and thoroughly soaked with water.

Wingin' It
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.

Pollution Diffusion
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Learners design their own experiment to investigate how pollution diffuses through ground material.