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This activity demonstrates the specificity of viral vectors for target cells in gene therapy delivery methods using two approaches: 1) STYROFOAM® models demonstrate viral ligand binding to receptor pr

$10 - $20 per group Ages 11 - 18 10 to 30 minutes
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In this activity, learners explore genes and traits. Learners investigate their fingerprints and learn how to categorize them.

1 cent - $1 per group Ages 4 - 11 10 to 30 minutes
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In this genetics meets math activity, learners take inventories of their own easily-observable genetic traits and compare those inventories with other learners in groups.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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Why does milk make some people sick? In this activity learners explore this question and explore the chemistry of milk, and our bodies!

$5 - $10 per group Ages 14 - adult 45 to 60 minutes
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In this biology activity (page 6 of the PDF), learners roll a die to create a simple model that teaches them about the factors contributing to heart disease.

1 cent - $1 per student Ages 14 - 18 10 to 30 minutes
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In this fun sticker activity, learners will create a size wheel with images of objects of different size, from macroscopic scale (like an ant) to nanoscale (like DNA).

1 cent - $1 per student Ages 6 - 18 10 to 30 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Forensics) is a full inquiry investigation into how hairs from a crime scene are matched to suspects.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this activity about daily rhythms (on page 17 of the PDF), learners will explore circadian patterns in humans, animals and plants.

$1 - $5 per group Ages 8 - 14 1 to 7 days
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In this activity, learners use microarray technology to determine which genes are turned on and off at various points in the differentiation of pluripotent stem cells on their way to becoming pancreat

1 cent - $1 per group Ages 14 - adult 1 to 2 hours
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In this activity, learners create virus models, including nucleic acid and proteins, using simple materials. This resource includes information about virus structure and gene therapy.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
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To discover the risk and protective factors involved in substance addiction, learners play a game of chance to determine whether a fictitious child is likely or unlikely to abuse drugs.

1 cent - $1 per group Ages 11 - 18 30 to 45 minutes
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In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.

Over $20 per group Ages 6 - 14 30 to 45 minutes
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In this activity, learners examine antibodies and antibody recognition using a model.

Over $20 per group Ages 11 - 14 45 to 60 minutes
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Learners mark their traits for tongue rolling, PTC tasting (a harmless, bitter chemical), and earlobe attachment on tree leaf cut-outs.

$5 - $10 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners examine their fingerprints and learn that they can be categorized by shape, but each fingerprint is unique.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this game, learners cross off or color bingo squares in response to questions about their traits.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

$1 - $5 per group Ages 14 - adult 30 to 45 minutes
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In this activity (on page 12 of the PDF), learners make a sundial (shadow clock) appropriate for their geographic location in the northern hemisphere and use it to tell time.

$1 - $5 per group Ages 8 - 14 1 to 7 days
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In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when designin

free Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the "nuts and bolts" of gene chips.

$1 - $5 per student Ages 14 - 18 45 to 60 minutes