Search Results
Showing results 121 to 140 of 292

The Parachuting Egg
Source Institutions
In this activity, learners work in groups to design a parachute out of household items that keeps an egg secure when dropped from a certain height.

The Web of Life
Source Institutions
In this activity, learners examine ways that Native Americans of the Southwest express their relationship with nature through art.

Tricky Tangrams
Source Institutions
In this activity (on pages 49-54 of PDF), learners play with tangrams, a set of triangles, squares and a parallelogram that can combine into a larger square as well as all sorts of other shapes.

You Can Say That Again!: Text Compression
Source Institutions
This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.

Science Cooks!
Source Institutions
In this health, cooking, and math activity, learners explore nutrition and examine nutrition labels.

Simple Machines
Source Institutions
This is an online activity about simple machines. Learners will try their hand at putting these amazing devices to work. They will use several simple machines to help "build" a tree house.

Sound Representation: Modems Unplugged
Source Institutions
In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

Find Your Way Around Without Visual or Sound Cues
Source Institutions
In this activity, learners play a series of simple games to investigate navigation without visual and sound cues.

Katta Villayatu
Source Institutions
In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces.

Coma Cluster of Galaxies
Source Institutions
In this activity, learners will first learn the basics of galaxy classification and grouping.

Decoding Machine
Source Institutions
In this math lesson, learners explore variables and their uses.

Slimy Cells
Source Institutions
In this activity, learners solidify their conceptualization of cells by building a model of a cell in a ziplock bag.

Card Flip Magic: Error Detection & Correction
Source Institutions
This magic trick is based on how computers detect and correct data errors.

Candy Chemosynthesis
Source Institutions
In this activity, groups of learners work together to create edible models of chemicals involved in autotrophic nutrition.
Pattern Sticks
Source Institutions
In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.
Race to the Dollar
Source Institutions
In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.

Circle Logic
Source Institutions
This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.

Patterns in Pixels
Source Institutions
This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.

Symmetry of Butterfly Wings
Source Institutions
In this activity, learners investigate balance and symmetry by designing a symmetrical butterfly, using a paper cutout.

Four-Sock Drawers
Source Institutions
These puzzles use four colors of socks in a drawer to get learners thinking algebraically.