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Personal Pinhole Theater
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Have you ever heard of a camera without a lens? In this activity, learners create a pinhole camera out of simple materials. They'll see the world in a whole new way: upside down and backwards!

Glitter Slime
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In this activity on page 8 of the PDF, learners make a slimy substance very similar to mucus, and sprinkle it with glitter to imitate the way that allergens are trapped.

Build a Bridge
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In this activity, learners use design thinking to design and build their own bridge out of household materials including adhesives and/or connectors.

Making Circuits
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In this activity, learners explore electricity and conductivity to find that many things conduct electricity including copper, pencil lead, fruit, play-doh, and even people!

Let's Clone a Mouse, Mouse, Mouse...
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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

Clap Sensor: Build a Sound Sensor Using a Pico Cricket
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Chain Reaction II
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In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.

Molecular Gastronomy: Use Self-Assembly to Make a Dessert Topping
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Molecular gastronomy is the scientific study of food preparation. Learners use self-assembly techniques to create edible capsules of chocolate syrup (food grade ingredients are required).

Sound Representation: Modems Unplugged
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In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

How Many Pennies?
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In this activity (pages 13-14), learners investigate the properties of smart materials, which are materials that respond to things that happen around them.

Origami Flying Disk
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In this three-part activity, learners use paper to explore Bernoulli's Principle — fast-moving air has lower pressure than non-moving air.

Electromagnetic Dancer: Connect Her Up and Watch Her Dance!
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In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.

Bouncing Yo-Yo
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In this activity, learners build unique yo-yos, which spin round and round without moving up and down.

Musical Sculpting Machine: Squeeze Play-Doh to Make Music
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Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required.

Trebuchet Toss
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In this activity, learners explore trebuchet design. Teams of learners construct trebuchets from everyday materials.

Cast Your Vote
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In this activity, learners explore how voting systems have changed with engineering advances over time. Learners work in teams to design their own voting system using easy to find materials.

Trophy Triathlon
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In this activity, learners are challenged to design and construct a trophy for prize-winning sports equipment.

Spinning Illusions
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In this activity, learners construct three optical illusion toys to examine how our brains play tricks on what we see.

Engineered Music
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In this activity, learners explore how musical instruments are engineered.