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Chirping Bird
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In this activity, learners build a cuica or chirping bird using straw, string, and a bottle cap. Use this activity to explore the interplay of motion and sound.

Universal Indicator Rainbow Trout
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In this activity on page 2 of the PDF, learners discover how color changes can help scientists distinguish between acids and bases.

Exploring Materials: Thin Films
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In this activity, learners create a colorful bookmark using a super thin layer of nail polish on water. Learners discover that a thin film creates iridescent, rainbow colors.

Cranking Bird
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In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

Lever Cowboy
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

Woodpecker
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In this activity, learners construct a traditional handicraft toy that illustrates a motion commonly associated with violins and earthquakes.

Universal Indicator Rainbow Trout
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In this activity, learners cut out a fish and then "paint" it using universal indicator and acids and bases.

Zoo Calendar
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Use the Zoo Calendar (page 1 of PDF) to involve learners in interdisciplinary, whole language, and writing activities about ecological concepts.

Nature Drawing
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In this family or group activity, learners create a nature journal by visiting a local nature center or backyard, observing creatures in their natural habitats, and sketching what they see.

Build a Soundscape
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This is a virtual representation of a sound mixer containing pre-looped sounds of animal, insect, and environmental noises.

Sound Mixer: A Multi-track Mixer of Animal Sounds
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This is a virtual representation of a sound mixer containing pre-looped sounds of animal, insect, and environmental noises.

Crazy Camouflage
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In this activity about camouflage, learners create a model that shows how a flounder is able to blend into a variety of environments.

Floating Butterfly
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In this activity, learners create a cool floating animal using the science of magnetism. Learners discover what happens when a piece of magnetic metal enters a magnet's field.

Animal House
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The goal of this activity is to design, build and test a house or toy for an animal.

Motor Bird
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

Sound Off!
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This activity includes several games about animal sounds. Using their sense of hearing and communicating with various kinds of noisemakers, learners role-play predator and prey.