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Showing results 141 to 160 of 168

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In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.

$1 - $5 per student Ages 4 - adult 10 to 30 minutes
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In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

free Ages 6 - 18 30 to 45 minutes
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Exponga estos pósteres en el salón o déjelos donde los chicos los puedan explorar. Los chicos buscan las respuestas en libros de consulta o en línea.

free Ages 6 - adult Under 5 minutes
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In this activity (pages 13-14), learners investigate the properties of smart materials, which are materials that respond to things that happen around them.

$5 - $10 per student Ages 8 - adult 10 to 30 minutes
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In this activity, learners create 3D geometric shapes using straws and pipe cleaners.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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In this three-part activity, learners use paper to explore Bernoulli's Principle — fast-moving air has lower pressure than non-moving air.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
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How many colors make black? Gather as many water soluble black markers as you can find.

1 cent - $1 per student Ages 4 - 18 10 to 30 minutes
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In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required.

Over $20 per group Ages 6 - adult 45 to 60 minutes
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In this activity, learners explore how voting systems have changed with engineering advances over time. Learners work in teams to design their own voting system using easy to find materials.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners are challenged to design and construct a trophy for prize-winning sports equipment.

$5 - $10 per group Ages 8 - 18 10 to 30 minutes
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In this activity, learners construct three optical illusion toys to examine how our brains play tricks on what we see.

$1 - $5 per student Ages 6 - 18 30 to 45 minutes
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A magic lantern is a light that projects an image onto a screen.

Over $20 per student Ages 8 - 18 2 to 4 hours
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In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.

Over $20 per student Ages 8 - adult 2 to 4 hours
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In this activity, learners explore how musical instruments are engineered.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched.

Over $20 per group Ages 8 - adult 2 to 4 hours
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In this activity, learners make a Benham Top to explore visual illusions and optics.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this "game," learners explore and relate the evolution of stars to a Navajo creation story. The story is written on a series of cards, which are laid on a table as the story is told.

$1 - $5 per group Ages 8 - adult 30 to 45 minutes
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In this activity, learners make their own Sun tracker to explore how ancient civilizations around the world studied the Sun.

$1 - $5 per student Ages 6 - adult 10 to 30 minutes
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In this activity, learners make balloon models of disease-causing bacteria.

$5 - $10 per group Ages 6 - 18 10 to 30 minutes