Search Results
Showing results 141 to 160 of 168

Chain Reaction II
Source Institutions
In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.

Sound Representation: Modems Unplugged
Source Institutions
In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

Pósteres Sobre Animales y Matemáticas
Source Institutions
Exponga estos pósteres en el salón o déjelos donde los chicos los puedan explorar. Los chicos buscan las respuestas en libros de consulta o en línea.

How Many Pennies?
Source Institutions
In this activity (pages 13-14), learners investigate the properties of smart materials, which are materials that respond to things that happen around them.

Geometry Construction: Polyhedral Playthings
Source Institutions
In this activity, learners create 3D geometric shapes using straws and pipe cleaners.

Origami Flying Disk
Source Institutions
In this three-part activity, learners use paper to explore Bernoulli's Principle — fast-moving air has lower pressure than non-moving air.

Radial Chromatography
Source Institutions
How many colors make black? Gather as many water soluble black markers as you can find.

Electromagnetic Dancer: Connect Her Up and Watch Her Dance!
Source Institutions
In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.

Musical Sculpting Machine: Squeeze Play-Doh to Make Music
Source Institutions
Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required.

Cast Your Vote
Source Institutions
In this activity, learners explore how voting systems have changed with engineering advances over time. Learners work in teams to design their own voting system using easy to find materials.

Trophy Triathlon
Source Institutions
In this activity, learners are challenged to design and construct a trophy for prize-winning sports equipment.

Spinning Illusions
Source Institutions
In this activity, learners construct three optical illusion toys to examine how our brains play tricks on what we see.

Magic Lanterns
Source Institutions
A magic lantern is a light that projects an image onto a screen.

Marble Mazes
Source Institutions
In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.

Engineered Music
Source Institutions
In this activity, learners explore how musical instruments are engineered.

Musical Ice: How to Make an Ice Theremin
Source Institutions
Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched.

Benham's Disk
Source Institutions
In this activity, learners make a Benham Top to explore visual illusions and optics.
Cycles in the Cards
Source Institutions
In this "game," learners explore and relate the evolution of stars to a Navajo creation story. The story is written on a series of cards, which are laid on a table as the story is told.

Ancient Sun Observations
Source Institutions
In this activity, learners make their own Sun tracker to explore how ancient civilizations around the world studied the Sun.

Balloon Bugs
Source Institutions
In this activity, learners make balloon models of disease-causing bacteria.