Search Results
Showing results 121 to 137 of 137

Is it a Fish?
Source Institutions
This activity is on page 8 of the pdf, part of the Sea Life Discovery Box. This is an activity exploring the characteristics of fish.

Dance Diagram
Source Institutions
Teams of learners use a series of stick figures made from pipe cleaners to model a dance routine. Then, they use this model to communicate to another learner who performs the dance routine.

Binary Code Bracelets
Source Institutions
In this activity, learners make their own binary code bracelets by translating their initials into 0s and 1s represented by beads of 2 different colors.

Rainbow in the Room
Source Institutions
This activity generates learner excitement about light through the creation of a room-sized rainbow.

Who Eats What?
Source Institutions
This activity is on page 10 (continued on the right side of page 11) of the pdf, part of the Forest Animals Discovery Box. In this game, learners act out the food web.

Glitter Slime
Source Institutions
In this activity on page 8 of the PDF, learners make a slimy substance very similar to mucus, and sprinkle it with glitter to imitate the way that allergens are trapped.

Glitter Globe
Source Institutions
This activity shows learners (with adult supervision) how to make a Glitter Globe, a fabulous toy that shimmers when you shake it.
Enhanced Water Taste Test
Learners conduct a "blind" taste-test of several types of enhanced or fitness water drinking water that has commercially added substances like vitamins, sugars, or herbs.

Go with the Flow
Source Institutions
Learners draw comic-style pictures to show the water cycle. From a starting picture, one learner draws what happens to the water in the next panel, then passes the comic strip to another learner.
Pattern Sticks
Source Institutions
In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.

How Many Pennies?
Source Institutions
In this activity (pages 13-14), learners investigate the properties of smart materials, which are materials that respond to things that happen around them.

Origami Flying Disk
Source Institutions
In this three-part activity, learners use paper to explore Bernoulli's Principle — fast-moving air has lower pressure than non-moving air.

Radial Chromatography
Source Institutions
How many colors make black? Gather as many water soluble black markers as you can find.

Draft Detectives
Source Institutions
In this two part activity, learners become draft detectives by constructing their own draft catchers to detect drafts around windows or doors.
Mystery Jars: Make Your Own: Estimating and Counting
Source Institutions
Learners make a counting/estimating jar to exchange with friends or bring home.

Space Elevator
Source Institutions
In this activity, learners imagine what the world might look like if we could build an elevator to space!

From the Internet to Outer Space
Source Institutions
In this activity, learners will use Google Sky to observe features of the night sky and share their observations.