Search Results
Showing results 1 to 15 of 15

Programming Languages: Marching Orders
Source Institutions
In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

Colour by Numbers: Image Representation
Source Institutions
This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

Find My Card
Source Institutions
In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w

Mind-Reading Magic
Source Institutions
In this activity, learners recreate a method of detecting and correcting errors in computers called 'parity'.

Programming Languages: Harold the Robot
Source Institutions
In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

Binary Challenge
Source Institutions
In this activity, learners cut out 5 paper cards and label them with 1, 2, 4, 8, or 16 dot(s) to explore binary digits.

The Poor Cartographer: Graph Coloring
Source Institutions
In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

Sound Representation: Modems Unplugged
Source Institutions
In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

What am I?
Source Institutions
In this activity, learners examine nanoscale structures of common things.

Tiny Particles, Big Trouble!
Source Institutions
In this activity, learners discover why some nanoscale science and technology is done in the controlled environment of a clean room, what clean rooms are like, and how scientists help keep the clean r

Coding Algorithms
Source Institutions
In this activity, learners will code an algorithm to make it through a maze.

Build a Bubble Circuit
Source Institutions
In this engineering design challenge, learners make a bubble maze that allows bubbles to move through a series of “on” and “off” switches.

Inkjet Printer
Source Institutions
In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink.

Musical Sculpting Machine: Squeeze Play-Doh to Make Music
Source Institutions
Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required.

Exploring Materials: Liquid Crystals
Source Institutions
In this activity, learners discover that the way a material behaves on the macroscale is affected by its structure on the nanoscale.