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Showing results 41 to 60 of 76
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What am I?
Source Institutions
In this activity, learners examine nanoscale structures of common things.
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Passion for Pixels
Source Institutions
In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.
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Social Fireflies: Pico "Firefly" Communication
Source Institutions
Make two firefly lanterns, then program them to blink to one another and change colors.
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Binary Code Bracelets
Source Institutions
In this activity, learners make their own binary code bracelets by translating their initials into 0s and 1s represented by beads of 2 different colors.
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The Orange Game: Routing and Deadlock in Networks
Source Institutions
When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt
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Paint by the Numbers
Source Institutions
In this pencil and paper activity, learners work in pairs and simulate how astronomical spacecraft and computers create images of objects in space.
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Clap Sensor: Build a Sound Sensor Using a Pico Cricket
Source Institutions
This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.
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Tiny Particles, Big Trouble!
Source Institutions
In this activity, learners discover why some nanoscale science and technology is done in the controlled environment of a clean room, what clean rooms are like, and how scientists help keep the clean r
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Destination Tidepool
Source Institutions
In this activity (page 7 of pdf), learners research tide pool ecosystems, and then create brochures that "advertise" these environments.
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Scribbling Machines
Source Institutions
In this activity, learners explore electronics and motion by making a Scribbling Machine, a motorized contraption that moves in unusual ways and leaves a mark to trace its path.
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Photolithography
Source Institutions
In this activity, learners use UV light to transfer a pattern onto a plastic board. The pattern is transferred by placing a mask (a transparency sheet with the pattern) on a plastic board.
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Circuits with Friends
Source Institutions
In this activity, learners explore the parts of a circuit by modeling, as a group, a “human” circuit.
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Fruity-Glows: Pictures of Health on a Microarray Canvas
Source Institutions
In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science.
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Multitasking Mania
Source Institutions
In this activity, learners conduct scientific research on multitasking. Learners determine if multitasking with media while doing homework affects their ability to successfully complete the homework.
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Cactus Needle Phonograph
Source Institutions
Build a phonograph record player using a cactus needle, a record, LEGOs gear box, and a piece of paper! This activity uses a Pico Cricket to turn the motor.
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Puzzled Partners
Source Institutions
In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece.
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Build a Bubble Circuit
Source Institutions
In this engineering design challenge, learners make a bubble maze that allows bubbles to move through a series of “on” and “off” switches.
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String Thing
Source Institutions
String Thing is an interactive online game in which learners change a virtual string's tension, length, and gauge to create different musical pitches.
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Musical Gloves
Source Institutions
Put on a pair of gloves and be the conductor of your invisible orchestra!
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Forward Thinking
Source Institutions
In this activity, learners create their own weather forecast map.