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Cardboard Automata
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Cardboard Automata are a playful way to explore simple machine elements while creating a mechanical sculpture.
Build a Bridge
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In this activity, learners use design thinking to design and build their own bridge out of household materials including adhesives and/or connectors.
Roller Coasters
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.
Cup Towers
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In this activity, learners explore different ways to stack cups to meet a personal goal.
Water Fountain
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In this activity, learners explore how a hydraulic pump works. Learners work in teams to design and build a unique water fountain that employs a hydraulic pump.
Bridge the Gap
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.
Arduino Blink Challenge
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.
Give Me a Brake
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In this activity, learners explore the concept of how brakes can stop or slow mechanical motion.
Straws and Pins
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In this activity, learners build bridges and cantilevers in a series of "building out" challenges with straws and pins.
Crash Landing!
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In this activity, groups cut out and sort cards showing items recovered from a crash landing on the Moon. The 12 items range from food and water to rope and matches to a self-inflating life raft.
Electric Switches
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In this activity, learners incorporate a simple switch into a battery/bulb circuit. Learners will use their knowledge of circuits to design and make their own switches using common materials.
What Gives?
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In this activity, learners design, build and test a model suspension bridge for sturdiness and strength.
Float My Boat
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In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?
Flashlights and Batteries
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In this activity, learners explore how a flashlight works, showing the electric circuit and switch functions of this everyday household item.
Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
LEGO Robots
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This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.
Echo Base Bobsleds
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The goal of this activity is to build a miniature bobsled that is either the fastest or the slowest. Learners use recycled materials to design, build, and test their bobsled on a bobsled track.
Build A Treetop Walkway
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Build and test a scale model of a rainforest canopy walkway.
Motor Bird
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.
Earthquake-Proof Buildings
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In this geology and engineering activity (page 7 of the PDF), learners build an earthquake simulator, then use it to test various building designs, exploring different materials, shapes, and design op