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Showing results 1 to 20 of 34

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In this activity, learners test the rate of ripening fruit and vegetables and use a chemical to inhibit the ripening process.

$10 - $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners will plan a snack within a budget. With a $20 limit (theoretical) to spend on snack for everyone, learners look over grocery store circulars and make their shopping lists.

free Ages 6 - 14 45 to 60 minutes
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Learners build a solar oven from a cardboard pizza box, aluminum foil and plastic. Learners can use their oven to cook S'mores or other food in the sun.

$5 - $10 per student Ages 8 - 18 45 to 60 minutes
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Use this activity to build division and number sense into any snack time or whenever there is a limited set of things to share among a group: If we deal these out, could everyone get two pieces?

1 cent - $1 per group Ages 4 - 14 5 to 10 minutes
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In this activity, learners will estimate how many seeds are in a fruit or vegetable, then count to find out. The result: mix estimation with healthy eating.

1 cent - $1 per group Ages 4 - 14 10 to 30 minutes
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In this activity, learners perform an experiment that replicates the dilemma faced by birds in acquiring food from a confined area.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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This is an activity (located on page 3 of the PDF under Self-Assembly Activity) about self-assembly, the ability of molecules to assemble themselves according to certain rules.

$10 - $20 per group Ages 8 - 14 1 to 2 hours
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Choose a recipe to double (or triple, quadruple, or halve). Show everyone the recipe and engage them in figuring out: How much will we need to increase the recipe to feed everyone?

1 cent - $1 per group Ages 4 - 14 30 to 45 minutes
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This is an activity about robotics programming. Learners will discover how precise programmers have to be as they instruct a friend to make a peanut butter and jelly sandwich.

$1 - $5 per group Ages 4 - adult 5 to 10 minutes
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In this activity about olfaction (7th activity on the page), learners use natural ingredients to concoct their own perfume.

$1 - $5 per group Ages 8 - 18 4 to 24 hours
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No glue is needed for learners of any age to become marshmallow architects or engineers.

1 cent - $1 per student Ages 4 - 14 30 to 45 minutes
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Using a milk-based recipe, learners create "moo glue" which is basically white school-type glue. The "secret ingredient" in milk that helps make glue is a chemical called casein.

$1 - $5 per group Ages 6 - 14 30 to 45 minutes
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Learners build structures from spaghetti and marshmallows to determine which structures are able to handle the greatest load.

$1 - $5 per group Ages 11 - 18 30 to 45 minutes
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In this activity learners observe mold growth on different types of bread by measuring and recording the growth rate.

$5 - $10 per group Ages 8 - 14 1 to 4 weeks
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In this (edible) activity, learners balance chemical equations using different kinds and colors of candy that represent different atoms. Learners will work in pairs and explore conservation of atoms.

$5 - $10 per group Ages 11 - 18 45 to 60 minutes
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This game teaches ratio and proportion by having learners make "salads" that combine three types of beans in different combinations.

1 cent - $1 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners learn about the adaptations that flowers have developed which support pollination. Learners also list their personal preferences (i.e.

free Ages 8 - 14 30 to 45 minutes
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In this activity, learners explore how engineers have developed big wheels or Ferris wheels.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore engineering package designs that meet the needs of safely shipping a product.

$5 - $10 per group Ages 8 - 18 1 to 7 days
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In this activity, learners add objects and substances to carbonated water to discover that added objects increase the rate at which dissolved gas comes out of solution.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes