Search Results
Showing results 1 to 19 of 19

Inverse Square Law
Source Institutions
In this math activity related to light, learners explore why a light, such as a candle or a streetlight, looks dimmer the farther away from it we get.

Reflections
Source Institutions
In this quick activity, Dracula has a hole in his house and learners help solve the problem by using a mirror and protractor to reflect incoming light out of his house.

Oil Spot Photometer
Source Institutions
In this math activity related to light, learners assemble a photometer and use it to estimate the power output of the Sun.

Photolithography
Source Institutions
In this activity, learners use UV light to transfer a pattern onto a plastic board. The pattern is transferred by placing a mask (a transparency sheet with the pattern) on a plastic board.

Total Internal Reflection
Source Institutions
In this activity, learners use a laser pointer, empty soda bottle, rubber plug and water to demonstrate total internal reflection.

Glow Up
Source Institutions
In this activity, learners explore chemiluminescence and fluorescence. Learners examine 3 different solutions in regular light, in the dark with added bleach solution, and under a black light.

Globe at Night
Source Institutions
In this international citizen science activity, learners measure their night sky brightness and submit their observations into an online database.

Transit Tracks
Source Institutions
In this space science activity, learners explore transits and the conditions when a transit may be seen.

Inverse Functions: Pennies, Pressure, Temperature, and Light
Source Institutions
The major goal of this math lesson is to have learners collect data from a variety of experiments, determine what models best fits their data, and explain why their models are best.

Personal Pinhole Theater
Source Institutions
Have you ever heard of a camera without a lens? In this activity, learners create a pinhole camera out of simple materials. They'll see the world in a whole new way: upside down and backwards!

Stop: Practice Stopping at Vehicle Intersections
Source Institutions
This is an online game about stopping distance. Learners choose one of three vehicles and one of three speeds.

Arduino Blink Challenge
Source Institutions
In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Penny Battery
Source Institutions
In this activity, learners light an LED with five cents. Learners use two different metals and some sour, salty water to create a cheap battery.

Properties of Dust
Source Institutions
In this activity, learners carry out a scientific investigation of dust in their classroom. Learners produce an analysis on graph paper of the dust they collect over the course of a few days.

Infrared Investigations
Source Institutions
In this activity, learners explore how infrared technology is used by engineers to create equipment and systems for a variety of industries.

Using Ohm's Law to Build a Voltage Divider
Source Institutions
In this activity, learners apply Ohm’s Law to construct voltage divider circuits. Learners discover how to read resistor codes and calculate resistor values.

How Greenhouse Gases Absorb Heat
Source Institutions
Learners observe two model atmospheres -- one with normal atmospheric composition and another with an elevated concentration of carbon dioxide.

Mini Zoetrope
Source Institutions
In this activity (posted on March 27, 2011), learners follow the steps to construct a mini zoetrope, a device that produces an illusion of action from a rapid succession of static pictures.
What Does Life Need to Live?
Source Institutions
In this astrobiology activity (on page 11 of the PDF), learners consider what organisms need in order to live (water, nutrients, and energy).