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This activity helps the learner answer the question: "What environmental problems arise due to animal and human overpopulation and what might need to be done to combat these problems?" Learners play a

$1 - $5 per group Ages 14 - 18 1 to 7 days
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In this outdoor activity, learners discover the wonders of the habitat surrounding them.

$1 - $5 per student Ages 4 - 11 45 to 60 minutes
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Learners use compasses to detect the magnetic field created by current moving through a wire. This is one of four activities learners can complete related to PhysicsQuest 2008.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners observe and describe the physical and behavioral characteristics of insects, including crickets.

Over $20 per group Ages 8 - 11 1 to 2 hours
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Learners use the current flowing in a wire to create a magnetic field that turns a magnet. Learners can use this property of electromagnetism to build a magnet-powered pinwheel.

$1 - $5 per student Ages 11 - 18 10 to 30 minutes
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In this activity, learners listen to a story about a made-up endangered species--a flying frog! Learners print out six story pages and then draw the pictures and write the captions.

free Ages 6 - 11 30 to 45 minutes
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In this two-part activity, learners explore the Earth and Sun's positions in relation to the constellations of the ecliptic with a small model.

1 cent - $1 per group Ages 4 - 18 1 to 2 hours
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Learners examine what happens when a tube spins in two directions at once. They push on a cardboard tube causing it to spin along its length while at the same time turning from end-to-end.

1 cent - $1 per student Ages 11 - 14 10 to 30 minutes
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Exponga estos pósteres en el salón o déjelos donde los chicos los puedan explorar. Los chicos buscan las respuestas en libros de consulta, explorando el salón, y usando su creatividad.

free Ages 4 - adult 30 to 45 minutes
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In this fun and imaginative writing assignment (page nine of the pdf), students will flex the creative side of their brains to learn more about the laws of motion and the scientific process.

free Ages 8 - 11 45 to 60 minutes
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In this activity on page 60, learners examine and simulate wildlife entanglement by experiencing what it might be like to be a marine animal trapped in debris.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners explore why animals, specifically dinosaurs, live in families.

$1 - $5 per group Ages 6 - 8 45 to 60 minutes
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Learners examine the properties of light by experimenting with an LED-flashlight and polarizing filters. When two polarizers are used, they block all light when they are placed at right angles.

$10 - $20 per group Ages 11 - 14 10 to 30 minutes
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In this simulation, learners become birds different beak types. Learners use various tools to represent beaks to pick up seeds and place them in a petri dish.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
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In this story time program, young learners listen to the Dr.

Over $20 per group Ages 4 - 11 10 to 30 minutes
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Learners drop two different masses of play dough and observe how long it takes them to hit the ground.

$1 - $5 per student Ages 11 - 14 30 to 45 minutes
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In this activity (located on page 9 of the PDF), learners are introduced to Aesop's fable, "The Crow and the Pitcher." In the story, a clever crow drops pebbles into a pitcher to cause the water level

free Ages 6 - 11 45 to 60 minutes
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These math posters have questions written on them, such as: How many colors can you name in a minute? or How many seconds can you balance on one foot?

free Ages 4 - 14 30 to 45 minutes
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Learners experiment to see which colors of light will cause a phosphorescent (glow-in-the-dark) material to glow.

$10 - $20 per group Ages 11 - 14 10 to 30 minutes
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In this engineering activity, young learners investigate multi-level buildings.

1 cent - $1 per student Ages 4 - 6 30 to 45 minutes